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Re: Tradewinds Epislon Public [Archive] - ForumsHQ
Posted: Tue Jul 11, 2006 8:28 am
by iNViSiGOD
Server is fine, its the internet connedction itself that keeps going out.
Re: Tradewinds Epislon Public [Archive] - ForumsHQ
Posted: Tue Jul 11, 2006 9:41 am
by ari
On another note the undead horses do not work for Rogues. The game does not recognize my undead rogue has undead horsemanship so I therefore cannot ride. I am going to wait till level 20 to see if that fixes the issue since originally the horsemanship was level 20. I am also getting my guy over to the trolls to see if he can ride raptors or not. When I get home tonight I am going to test this.
Same problem I'm facing with my character, says I don't have the skill even though it's there. Same for both horses and mechanostriders. Trolls mounts, btw, are still 20 gold training and stock mount cost/level, though there is ONE mount there that's level 4, stock cost.
I'm noticing a trend when reporting bug-like issues, GM's are coming back with "It's a buggy server, deal with it" type responses, yet the other day when I had a bugged quest I didn't post, invis seemed to get upset in realm that I hadn't posted anything about it. It'd be nice if I didn't get these mixed responses from the GM's. I've done what I can (which amounts to about nothing) to fix any problems I come across. I'm reasearching the forums we were asked to, I've posted 7 of the last 10 messages on this post. I basically get ignored 'til invis gets a chance to sit at keys, normally a few days later. That's fine, is the way it is, Life should come first no doubt, but I don't need GM's doing nothing but telling me it's broke, oh well. Do something about it, or note I have a bug and move on. I don't need the "If you want it working pay for the game legit." speech. I played bliz servers for six months and got to a point where the game was no fun anymore because I couldn't hit the guild raids while working third shift. This is fun again atm, but I don't need the angst I've perceived in a few posts. ktnxbye.
Oh, and the cooldown on priest's shield spell is whack. Supposed to be un-castable for 30 seconds, and it's more like three.
Re: Tradewinds Epislon Public [Archive] - ForumsHQ
Posted: Tue Jul 11, 2006 12:08 pm
by iNViSiGOD
The Gamemasters, Developers and Researchers are doing all they can with the limited time they have between family lives, work lives and their own social lives to attend to. I work on this server daily while I'm at work doing my full time job. And on top of that Isla is really sick so I've been trying to help her and help keep an eye on the little one for the past 3 weeks.
As for the trainer levels not wanting to work, theres literally over 10,000 things to go through within al the script files to make this work right. If I wanted a fix right now I would reset the levels and cost back to its respective level 40/60 100/1000 gold. But theres more to change in multiple files to make all mounts work. And if a mount doesnt exsist in my database? Well I have to create it from scratch to be able to edit it, then go through all those files and add it in the vendors as well so the pricing works.
Be lucky we have mounts at all, remember the first repack? No mounts, no zeplins, flightpaths most quests didnt work yet people were still happy, the more you feed people the more they want, so simmer down captain obvious. I know theres work to be done and Zan, Myself, Enkindu(SP) and Waylander are working on it.
Re: Tradewinds Epislon Public [Archive] - ForumsHQ
Posted: Sat Jul 29, 2006 8:30 am
by iNViSiGOD
***UPDATE***
Fixed the problem with making new characters and them starting out neekid and with no equipment. You should get starter gear again.
Re: Tradewinds Epislon Public [Archive] - ForumsHQ
Posted: Sat Jul 29, 2006 11:43 am
by iNViSiGOD
***UPDATE***
Working on fixing non functional quests, just finished fixing the "Wanted Poster: Hogger" quest on the allience side. Report broken quests.
Also invented Dragon Mounts, these will be put in as level 100 mounts for later in the game once I fix all the other non exsistant mounts.
Re: Tradewinds Epislon Public [Archive] - ForumsHQ
Posted: Sun Jul 30, 2006 12:47 pm
by iNViSiGOD
Also we're advertising on the Top 100 servers. Since 2 hours ago I've seen a few new signups. Lets see if they stay
Re: Tradewinds Epislon Public [Archive] - ForumsHQ
Posted: Sun Jul 30, 2006 5:58 pm
by Speed
Any idea when we are gonna reset? I haven't played in a couple days because I don't see the point with a pending reset.
Re: Tradewinds Epislon Public [Archive] - ForumsHQ
Posted: Mon Jul 31, 2006 9:38 am
by iNViSiGOD
Actually, after having consulted with some people over at ragezone, they said resetting wont do a bit of good because the things that don't work need to be added in, so resetting is moot now.
Re: Tradewinds Epislon Public [Archive] - ForumsHQ
Posted: Mon Jul 31, 2006 9:48 am
by Speed
oh well okay then :)
Re: Tradewinds Epislon Public [Archive] - ForumsHQ
Posted: Mon Jul 31, 2006 10:36 am
by iNViSiGOD
What they told me is if a skill doesn't work is just not use it. It wont help matters at all and I figured why waste peoples accounts for nothing. I'm working opn fixing quests and what not, like I just repaired the Hogger quest by re cross referencing the numbers right.