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Re: Doom 3 rocks
Posted: Sat Aug 07, 2004 6:09 pm
by xxegonomicxx
Yeah and that's cause I never even played on PC, I had it on PS2, but I loved it so much that I'm going to go for the PC version of Half-Life 2 instead of waiting for the console version... I like Doom a lot too, but I'm downloading the PC version now and if I like it I'll buy the xbox version. I won't keep it on PC though.
Although my all-time favorite PC series is Command & Conquer, even though I agree with the other hardcore C&C'ers that EA isn't doing the series justice. We need Westwood back.
Re: Doom 3 rocks
Posted: Sat Aug 07, 2004 9:18 pm
by Shaddow
Although my all-time favorite PC series is Command & Conquer, even though I agree with the other hardcore C&C'ers that EA isn't doing the series justice. We need Westwood back.
I rule in C&C, Red Alert, Tib Sun. then I got bored, I held the top spot on Westwood online for 2 years, then quit playin, hmmm only discs I ever paid for were Tib Sun, I wonder where I put them :D
Re: Doom 3 rocks
Posted: Sat Aug 07, 2004 10:49 pm
by xxegonomicxx
Yea dude dig em up.. I just bought Command & Conquer, the original, not the Gold version, on eBay, along with the original Red Alert.... I even got Sole Survivor man, did you ever play that? You can't play it anymore of course and nobody really played it to begin with, but it's a collector's item you know. Good stuff... EA is working on concept art for C&C3... did you play Generals or Zero Hour? They're fun but the cheating on online multiplayer and custom map bullshit is getting out of hand...
Re: Doom 3 rocks
Posted: Sun Aug 08, 2004 4:29 am
by Shaddow
Yea dude dig em up.. I just bought Command & Conquer, the original, not the Gold version, on eBay, along with the original Red Alert.... I even got Sole Survivor man, did you ever play that? You can't play it anymore of course and nobody really played it to begin with, but it's a collector's item you know. Good stuff... EA is working on concept art for C&C3... did you play Generals or Zero Hour? They're fun but the cheating on online multiplayer and custom map bullshit is getting out of hand...
Dun remember with C&C orig, too long ago. Tib Sun got me banned from Westwood online for cheating in Mplayer. (now everyone including ops does it)
Re: Doom 3 rocks
Posted: Sun Aug 08, 2004 4:46 am
by xxegonomicxx
A little follow-up... I finished downloading Doom 3, and installed it. The version I got worked fine, from Killaware, called Doom.3.DVD.Fixed...
I first installed it on my Athlon Thunderbird 1.33 Ghz machine, and it doesn't run very well. Cut-scenes are good, and some parts of the game are great, but as soon as another character comes on the screen or something moves, it gets really choppy and slow. I'm going to try it on my P4 1.5 Ghz and see what happens...
This was all at 640x480 res... I don't run games at 10000000000000000000000000000000000x1000000000000000000000000000000000000000 res like some hardcore gamers do... so you can imagine how 800x600 would run.
Re: Doom 3 rocks
Posted: Sun Aug 08, 2004 4:55 pm
by xxegonomicxx
Ahhhhhh I just ordered an Athlon XP 2500+ 333FSB Barton CPU... can't wait for it to get here!
Re: Doom 3 rocks
Posted: Sun Aug 08, 2004 9:41 pm
by erek1
Ahhhhhh I just ordered an Athlon XP 2500+ 333FSB Barton CPU... can't wait for it to get here!
Doom 3 uses GL_ARB_vertex_buffer_object (an OpenGL Extension that allows you to copy vertices/indices/normals into your video card's generally much faster video ram).
finger johnc@idsoftware.com revealed this...
Jan 29, 2003
....
"The newly-ratified ARB_vertex_buffer_object extension will probably let me do
the same thing for NV_vertex_array_range and ATI_vertex_array_object."
a long with Doom 3 Final 2004:
http://doom3linux.com/shot00008.jpg
here is Doom 3 (DOOM 0.02 Jul 23 2002) BEFORE vertex_object_buffer was ratified...:
http://frozenarctic.com/erek/doom3/opengl/EXTs-1.jpg
Previously Doom 3 back in Jul 23 2002 used the OpenGL Extension GL_ARB_vertex_array_range, which I believe did not use the video card's ram to store vertices/indices/normals, but used the System Ram.. what this means to me and you is.. generally the more video ram you have the better if you don't have a lot of system ram like me, i only have 512MB, so GL_ARB_vertex_buffer_object is a life saver in it's own.
I believe r_VertexBufferMegs is the console command to specify how much video ram you have to use for the extension... and as you can see in the 2nd screenshot with vertex_array_range i'm already using 320+ MB System ram not even in the game, many people are using that much after a level is loaded, when a level is loaded in the DOOM 0.02 i hit swap hard and sometimes it gets very jerky.... *cheers* to John Carmack :)
Re: Doom 3 rocks
Posted: Sun Aug 08, 2004 10:26 pm
by xxegonomicxx
well I have a 128 MB DDR Radeon 9600 card and 512 MB of system RAM... I read the words that you typed, but they all flew over my head... how exactly do we fix this if possible
And would this make it jerky all the time? Because when there's nothing but a small room and no action going on mine runs very smoothly, but as soon as there's another character or something going on, it gets really jerky when I move the character...
Also on the topic of CPU's... I'm getting the Barton for the 512 L2 cache, but I heard a rumor that AMD is discontinuing their Thoroughbreds... anyone know anything about that?
Re: Doom 3 rocks
Posted: Sun Aug 08, 2004 10:42 pm
by erek1
well I have a 128 MB DDR Radeon 9600 card and 512 MB of system RAM... I read the words that you typed, but they all flew over my head... how exactly do we fix this if possible
And would this make it jerky all the time? Because when there's nothing but a small room and no action going on mine runs very smoothly, but as soon as there's another character or something going on, it gets really jerky when I move the character...
Also on the topic of CPU's... I'm getting the Barton for the 512 L2 cache, but I heard a rumor that AMD is discontinuing their Thoroughbreds... anyone know anything about that?
heh, the jerkiness should go away a bit with the new cpu, i'm sure, Barton is a great core.. and it's not unlikely that AMD is discontinuing the thoroughbred's because Athlon 64 is becoming ever popular...
,but what i was trying to say is, John Carmack implemented an extension into his renderer on Doom 3 which allows a lot of information regarding the scene being drawn to the screen. A lot of this information was previously stored in the System Ram ala (NV_vertex_array_range), but now via (GL_ARB_vertex_buffer_object) is stored on much faster (generally except onbord/integrated graphics units that use shared memory) video ram... System Ram is a lot slower than Video Ram, for instance PC3200 (3.2GB/Sec 128-Bit DDR 400) is multiple times slower than a GeForce FX 5900's ram (256-Bit DDR 950 Mhz effectively which is 32GB/Sec)..
Re: Doom 3 rocks
Posted: Mon Aug 09, 2004 1:36 am
by xxegonomicxx
OoOoOoOh I get what you're saying now... the code confused me, I know NOTHING of codes or programming... Who is John Carmack, by the way