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Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Fri May 21, 2004 2:53 am
by warg0ds
so i guess im back to [] 1
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Fri May 21, 2004 3:22 am
by Necrosaro420
WHat OS are you using? If your in XP or any other that allows you to switch users and keep the current user online, try switching users and run a new one (a fresh install of WG/MUD and not the one that you are actually running) and load it up from there
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Fri May 21, 2004 3:27 am
by warg0ds
i did that i still wont work
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Fri May 21, 2004 4:27 am
by Necrosaro420
i did that i still wont work
Ahh...Well I have no clue then bro...Sorry I couldnt help more.Good luck =)
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Fri May 21, 2004 10:55 pm
by warg0ds
hehe yeah
im going to need it
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Sat May 22, 2004 12:41 am
by Kai Shadowbane
hmm, have you tried running a virtual machine, and then forwarding a non-standard port of your main os to the telnet port of the virutal machine os, and run both the WG in your main, and the 2nd in your virtual?
Technically, that way, you shouldn't have a multiple WG process warning, since it's 2 seperate OS'es and then you have them both on the same machine.
WARNING: This solution SHOULD work perfectly, BUT it will eat up a lot of resources and ram.
if you're having further issues, just try the 2 muds on 1 WG approach or you can have 1 telnet out to the other in a local network with 2 pcs (which technically is what you would be doing with the VM, but by just going there instead of going to the first WG)
just remember to make the VM in a local network and don't share ips or use NAT.
-Kai
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Sat May 22, 2004 1:00 pm
by warg0ds
well heres the thing you dint read the hole of one of my posted i get n error message when i try to telnet out of my main wg to the other (wether its on my slave or a vm) i cant telnet out no ifs ands or buts about it if you telnet in you cant go out plain and simple thats what i was seeing if some one new a work around for it thanks though
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Sat May 22, 2004 1:03 pm
by warg0ds
sven yes i am running a board i have plains for new races classes monsters iteims maps the works
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Sat May 22, 2004 1:11 pm
by warg0ds
alright new question
i am making a nwe class i want to limit the weapons used to staffs and dagger. in nm there is the option for staffs but no daggers how would i incorerate daggers into the class seeing i want only staffs and daggers as there weapon
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Sat May 22, 2004 1:14 pm
by syntax53
alright new question
i am making a nwe class i want to limit the weapons used to staffs and dagger. in nm there is the option for staffs but no daggers how would i incorerate daggers into the class seeing i want only staffs and daggers as there weapon
new question means a new topic, please create a new thread for this question
New Thread for this topic: http://www.forumshq.com/showthread.php?t=7315