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Re: Nice program [Archive] - ForumsHQ

Posted: Wed Jan 01, 2003 9:12 am
by Locke Cole
Originally posted by elpresidente

spell component is an item to get a spell

Could you be more specific on this? Is the ability used on items only, or items and spells? An example would rock. ;)

Re: Nice program [Archive] - ForumsHQ

Posted: Wed Jan 01, 2003 9:20 am
by elpresidente
i believe its items only, i cant remember, but i think its a druid spell. u need to get so many components, then npc or command to make the spell, using the components. havent u ever watched movies with witches??? eye of newt etc is a spell component

Re: Nice program [Archive] - ForumsHQ

Posted: Wed Jan 01, 2003 9:36 am
by elpresidente
although i dunno if it works with the elemental fury if u have to have certain spells as a spell component for that one

Re: Nice program [Archive] - ForumsHQ

Posted: Wed Jan 01, 2003 9:36 am
by Locke Cole
Originally posted by elpresidente

i believe its items only, i cant remember, but i think its a druid spell. u need to get so many components, then npc or command to make the spell, using the components. havent u ever watched movies with witches??? eye of newt etc is a spell component

Right, but this is already accomplished in the game without this SpellComponents ability-- look at the 'gnome merchant' and how it interacts;





:ask gn acid tempest



The merchant gives a quick nod.



"It's a fine one. What I need from ye is these four things: a black

tentacle, a twitchin leg, a length of magical ice, and a dragon's claw.

Bring me back these four things and ask me about the tempest scroll."

:ask gn tempest scroll



Item 589 (displacer beast tentacle) was taken from you.

Item 1273 (spider leg) was taken from you.

Item 1269 (frozen shard) was taken from you.

Item 1246 (severed earth dragon claw) was taken from you.

You were given item 1288 (scroll of acid tempest).



The merchant smiles happily!



"Excellent! Here's ye spell in return fer ye hard work."See, the ability wasn't used for this.



I think it has some other use or purpose, and if this is the Tsunami I think it is, he'd have the best chance of knowing.

Re: Nice program [Archive] - ForumsHQ

Posted: Wed Jan 01, 2003 9:41 am
by elpresidente
i forgot about that one

Re: Nice program [Archive] - ForumsHQ

Posted: Wed Jan 01, 2003 10:25 am
by Tsunami
Originally posted by Locke Cole



(Not to mention, in the pre-1.11j files, this field held other values that I never figured out a purpose for (but they seemed to be set to something with a value for MMUD to use).)



Before 1.11j it was the Monster's Level, but unused :)





You mean when someone tries to enslave a monster? I found something that appears to specify the level a monster/npc can be enslaved at, is this the same thing, or is there some other charm resistance setting? If so, how does MMUD use it?





Yessir, separate from your charm level is a charm resistance.. there are some monsters with a low charm level that stil can't be charmed, including a mod 9 boss if I remember correctly.







Ability 83 has the same affects as 82 (curse) so you can't remove an item but it also makes it not drop at death (unlike 82).. although the item is still unequipped at death so it kinda doesn't work right.



Very interesting, I always did wonder if there was some difference.





Izak himself didn't know until 1.11i, that's why the Hellblade was loyal and undroppable in 1.11h.. he put both curse flags on it, copying the Soulsword.



As for the other abilities you listed..

I don't know what 163 does, I believe it is unused and I don't edit my own game so I can't find out.

I would just guess that 162 "Lore" on an item might show the text block in the value if item lore or detect magic are cast upon it?

Izak was wondering about 155 "DeathText" and I messed around with a spectral shroud for some time but I didn't see it do anything at all :(

167-168 Unless these can be used in a spell to remove a person's gear (kinda like shatter) I have no clue what they might do.

169 "CannotWearLocation" Perhaps you can flag it so a race without ears cannot wear earrings, etc?

173 "Scry" I don't know about but I do know that when you cast a party spell it checks everyone in the realm to see if they're in your party, so it's possibly meant to cast upon someone nowhere near you. But I would doubt it works.

177 "Spell Colours" Spells have their own color field if I'm not mistaken, so I don't know what this would be used for.. can't think of anything at the moment.



These are all just guesses, I don't have any way to test it, but someone should be able to. Hope you figure them out.

Re: Nice program [Archive] - ForumsHQ

Posted: Wed Jan 01, 2003 11:25 am
by Locke Cole
Originally posted by Tsunami



Before 1.11j it was the Monster's Level, but unused :)



Interesting, okay, weird that they'd do that instead of using the full 32-bit integer (which already allowed for exp ranges of 0 to 4.2 billion, assuming the value was treated as unsigned (which I have no reason to believe they'd treat it as signed)) they allocated, but whatever. They're freaks, all of 'em.



Yessir, separate from your charm level is a charm resistance.. there are some monsters with a low charm level that stil can't be charmed, including a mod 9 boss if I remember correctly.



So how does this charm resistance work, if you recall? Something used with MR? A flat percent (0-100) that any charm spell will be resisted? Basically, do you recall what values do what for this field? =)



I'll get back to the rest later, thanks for the reply tho. =)

Re: Nice program [Archive] - ForumsHQ

Posted: Wed Jan 01, 2003 11:34 am
by Atma
Originally posted by Locke Cole

I think it has some other use or purpose, and if this is the Tsunami I think it is, he'd have the best chance of knowing.



I think I figured it out, although I seriously doubt it works. What if it's not a component for making a spell scroll, but rather casting a spell? Like in EverCrack where a necromancer needs bone chips to cast a summon spell.



Oh, and yes the alter spell damage/length abilities work as advertised. However the damage one ONLY effects single target offensive spells. No heals, no roomers, ect.

Re: Nice program [Archive] - ForumsHQ

Posted: Wed Jan 01, 2003 12:22 pm
by Tsunami
That'd be neat if that were it.. make a spell with a SpellComponent +10 flag and then you have to have item #10 to cast the spell?

Re: Nice program [Archive] - ForumsHQ

Posted: Wed Jan 01, 2003 12:32 pm
by Platinum
Off Topic -



I've been following this conversation along...



I feel this thread should be frozen at the top (not close) for future reference, I have learned a good deal from it, and would love to refer back to it at later dates.