I just had this idea..

Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: I just had this idea..

Post by Platinum »

you can't add a time delay to sysing, whether the room has the spell or not, when you sys, it bypasses all of that
Panterra X
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Joined: Thu May 30, 2002 5:00 am

Re: I just had this idea..

Post by Panterra X »

i tried and i cant think of any way around the mystic problem... they would have to use a weapon...
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: I just had this idea..

Post by dxpac666 »

All good points. Things that are better worked out HERE than in an actual realm. At Sinister, me and Atma did things, and worked them out as they came up. This is a great place to get input, to try and work bugs out before they happen. Nobody is RIGHT about anything in here. Atma has great ideas, but it needs to be ironed out first. Everyone coming together like this is awesome. Now if we could just get everyone to come together to fix the goddamn monster regen problem we'd be fine. :)



( i havent done any edits in months cuz there's no point if monsters cant regen!!!)
Tristian
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Joined: Mon Jul 30, 2001 5:00 am

Re: I just had this idea..

Post by Tristian »

you know.. once you figure this out.. metro will want this. :)
dxpac666
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Joined: Sun Dec 09, 2001 6:00 am

Re: I just had this idea..

Post by dxpac666 »

Only problem is, Metro will come out with it in 3 years. In our case we can do it in 3 weeks. Pretty sad when we don't even get paid for it and we do a better job than they do.
Tristian
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Joined: Mon Jul 30, 2001 5:00 am

Re: I just had this idea..

Post by Tristian »

that is true.. problem is.. they will do it just like you guys.. and give you guys no credit.. oh.. and they will try to shut you down.
Atma
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Joined: Fri Mar 29, 2002 6:00 am

Re: I just had this idea..

Post by Atma »

Whew. Okay, here we go...



-----

Heaven forbid someone offers feedback on an idea. I'll never post feedback to your ideas ever again. Noone else should either, heaven knows nothing good comes from collaborating on things.

-----



Simply put, STFU. You did not "offer feedback." You complained about the penalties being too harsh when in fact they're TOTALLY customizable. In fact, the penalty can be nothing but a warning, or a flag so the sysop knows it happened. Then you said the solution was to not give out goto's. Then you said there's a timer on the goto. You are COMPLETELY ignorant of what you're talking about, then you cry when I tell you I don't care what you think. Please, DON'T post feedback on my ideas anymore. Talking about REAL problems like EVERYONE EXCEPT YOU did is good. Reading 2 sentences of a post then posting a bunch of half truths and whole lies is not. Understand? Good.



As for the problems with rhudaur and such, I have a pretty good solution. Take the current rooms that you warp into and make them a no exits room with a blank description and such. Then make a new rooms with the old room's exact stats, and put it where the old one used to be. Have the new room, which you will warp to, cast a spell to check flags. If you have the pvp flag, it does whatever penalty. If you don't, it warps you to the new room. There might be a small delay with the gotos then, but it'd help the rhudaur/khazarad pvp.



As for not being able to warp out after winning, just grab the eq and run like hell in the opposite direction of the warp point. The spell should wear off fairly quick.



And plat, it's not a flag, it's a spell with a flag on it. :) So there's no way for it to trigger after dying. Perhaps the best penalty for it is for no automatic penalty, but flagging the user so the sysop can see with a sys god ability that they warped and stripped them of gotos. That way you could also not get screwed over for accidental warps.
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: I just had this idea..

Post by syntax53 »

Originally posted by Speed

Alas, another error, if I am correct, which I don't know if I am. Just pointing this out.

1: How often do room spells cast? If they cast once a round, that gives someone a pretty large gap to be able to sys goto sil and go up.



i think this is an important point. i know i've waited for a round to tick by so i can run through rooms and not get spells casted on me or taken away, ie. when going to the Fallen Angel. someone could watch their hps/mana and wait for a tick to run through the room with the penalty-check-spell. is there a good way to prevent that?



also, how does the forgiving work? when someone attacks you do you or the attacker get a flag for a certain amount of time that would allow the person to forgive you? could that be used with this somehow too?



-syn
Atma
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Joined: Fri Mar 29, 2002 6:00 am

Re: I just had this idea..

Post by Atma »

Originally posted by syntax53





i think this is an important point. i know i've waited for a round to tick by so i can run through rooms and not get spells casted on me or taken away, ie. when going to the Fallen Angel. someone could watch their hps/mana and wait for a tick to run through the room with the penalty-check-spell. is there a good way to prevent that?



also, how does the forgiving work? when someone attacks you do you or the attacker get a flag for a certain amount of time that would allow the person to forgive you? could that be used with this somehow too?



-syn



1. The changing warp rooms would solve that. Or extending it one extra room around. I know that God damned lost city arena room that casts confusion on the way out from dying (whoever at Metro put that there should be shot in the balls) always, always, ALWAYS get me.

2. Not really. The only way would be a spell that kills the original spell that can't be cast on oneself. But then they could just get a friend to cast it instead of the real attackee. I suppose on those rare occasions of accidental attacks, you'd just have to wait a few minutes for it to wear off. I can't see why the spell would be programmed to last more than a few minutes.
elpresidente
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Joined: Thu Jul 04, 2002 5:00 am

Re: I just had this idea..

Post by elpresidente »

i was thinking while u guys were saying about mystics, why not add the tag to a pair of brass knuckles or clawed gloves?



wouldnt it work the same way?



upon the hit, while wearing brass knuckles, ability added to other player
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