Re: class and race revisions
Posted: Mon Jan 10, 2005 1:12 pm
by the crazy animal
missies and gypsies always have and always will suck horribly...honestly, how often do you see ANYONE play a gypsy? I maybe see 1 a realm, and they normally roll before they hit level 30...comparing any classes worth to a gypsy is an insane comparison. (add in from other post) People who pick missy and gypsy do so knowing their limitation in weapons and damage..you're forgetting that they also get traps, picklocks, and a much higher BS than mystic-types..all of which carry their own weight in value.
Missionaries use to be one of the best pvp classes you could have until the tanks gained so much armour power that you could sit there and swing away with out hitting them. Putting monks in just made matters worse now they are almost fully obsolete.
Gypsies on the other hand always had it a little harder but if you could deal with the heal limitations you could still do some damage with dragonfire. Problem is if you go head to head with an oracle you get kicked in the head for 300 dmg 3 or 4 times in a round for your one 300 dmg dragonfire.
At high levels one round from a Monk or Oracle will out damage a Missionaries or Gypsies BS no questions asked. I'm not forgetting Picklocks and Traps as don't really mean much when you are going PVP instead of PVG.
Also..a bard has absolutely NOTHING TO DO with this. They are in no way, shape, or form related to the classes we're discussing. You threw them in there because they're magic-2? Their magic speaks for itself...bards have never been a popular class, i see them barely more often than I see gypsies.
I mentioned bards because they are one of the classes that have been blown away by the overpowered Monks and Oracles. They are related to this discussion because you have to balance classes vs the other classes in the game. I would say change all the classes so you could get them as close to 100 or 125 exp charts as you could but for classes like paladins and warriors that hard because you have to change every item they can equip and thats almost all of them.
The whole purpose behind making new classes is so that people will play them...why make new classes that suck as bad as the legit classes that never get played? That's pretty insane, and pretty moronic if you ask me. Like I said..improve the classes that aren't worth shit before you go disproving the ones that people have fun playing.
Now you seem to get some of it, you can improve the underpowered or nerf the powerful or both. The purpose of making new classes however; is to give players more choices in the classes they can play not negate the value of existing classes or making new classes that suck. You just don't seem to see the problem though in making a new class that both out-combats and damages another class with the same exact spell sets; there just is no way to balance for that and keep those class archetypes the way you want them. EXP tables don't really mean much when you play at 3x or more exp with halved exp charts. So you just have to bite the bullet when you balance them.
All that means is, those classes need help. My suggestion? Make them 'Tenchu' like..they can have similar stats to a monk/oracle
I agree that those classes need help but that isn’t all that means. However, there also isn't much you can give them and keep their current class archetype. You can’t give them more picklocks or traps skills as that only affects PVG dynamics. If you give them dodge and crits they don’t really fit the description of their classes anymore.
I suggested putting in substitutes for Missionaries and Gypsies a few days ago. I wouldn’t appose this as it seems like it is needed if Oracles and Monks stay the same.
What version:
Demon-Slayer: other skills picklock,traps
Hp: 7-9 , C-3, Silk, 1-handed, priest-2, Bash, Cstealth, Dodge +15, Crits +7
Hp: 7-9 , C-3, Leather, 1-handed, priest-2, Bash, Cstealth, Dodge +10, Crits +7
Hp: 9-11, C-3, Silk, 1-handed, Priest-2, Bash, Cstealth, Dodge +15, Crits +7
Hp: 9-11, C-3, Leather, 1-handed, Priest-2, Bash, Cstealth, Dodge +10, Crits +7
Hp: 7-9 , C-3, Silk, 1-handed, priest-2, Bash, Cstealth, Dodge +20, Crits +5
Hp: 7-9 , C-3, Leather, 1-handed, priest-2, Bash, Cstealth, Dodge +10, Crits +5
Hp: 9-11, C-3, Silk, 1-handed, Priest-2, Bash, Cstealth, Dodge +20, Crits +5
Hp: 9-11, C-3, Leather, 1-handed, Priest-2, Bash, Cstealth, Dodge +10, Crits +5
Blade-Singer: other skills picklock,traps theivery
Hp: 7-9 , C-3, Silk, 1-handed, bard-2, Bash, Cstealth, Dodge +15, Crits +7
Hp: 7-9 , C-3, Leather, 1-handed, bard-2, Bash, Cstealth, Dodge +10, Crits +7
Hp: 9-11, C-3, Silk, 1-handed, bard-2, Bash, Cstealth, Dodge +15, Crits +7
Hp: 9-11, C-3, Leather, 1-handed, bard-2, Bash, Cstealth, Dodge +10, Crits +7
Hp: 7-9 , C-3, Silk, 1-handed, bard-2, Bash, Cstealth, Dodge +20, Crits +5
Hp: 7-9 , C-3, Leather, 1-handed, bard-2, Bash, Cstealth, Dodge +10, Crits +5
Hp: 9-11, C-3, Silk, 1-handed, bard-2, Bash, Cstealth, Dodge +20, Crits +5
Hp: 9-11, C-3, Leather, 1-handed, bard-2, Bash, Cstealth, Dodge +10, Crits +5
Hex-Blade: other skills picklock,traps theivery
Hp: 7-9 , C-3, Silk, 1-handed, mage-2, Bash, Cstealth, Dodge +15, Crits +7
Hp: 7-9 , C-3, Leather, 1-handed, mage-2, Bash, Cstealth, Dodge +10, Crits +7
Hp: 9-11, C-3, Silk, 1-handed, mage-2, Bash, Cstealth, Dodge +15, Crits +7
Hp: 9-11, C-3, Leather, 1-handed, mage-2, Bash, Cstealth, Dodge +10, Crits +7
Hp: 7-9 , C-3, Silk, 1-handed, mage-2, Bash, Cstealth, Dodge +20, Crits +5
Hp: 7-9 , C-3, Leather, 1-handed, mage-2, Bash, Cstealth, Dodge +10, Crits +5
Hp: 9-11, C-3, Silk, 1-handed, mage-2, Bash, Cstealth, Dodge +20, Crits +5
Hp: 9-11, C-3, Leather, 1-handed, mage-2, Bash, Cstealth, Dodge +10, Crits +5
Also should they be the same dodge and crits as monks and oracles or should they be lower? I thought I remember you agreeing that monks/oracles should really be +15 dodge, Crits +7. So i put the default +20, +5 dodge and crit values too. As you can see there are also leather versions like Rogues and lowered the dodge accordingly.
Idealy you want to try to make them worth 100-125 exp tables to try to keep the realm as tightly balanced as possible. Also can anyone think of something small to give to rogues to put them at 100% exp tables?
Syntax if your reading these what do you think about replacing gypsies and missionaries and possibly bards as player classes?
TCA
Re: class and race revisions
Posted: Tue Jan 11, 2005 6:48 pm
by Platinum
I like those suggestions for missy/gypsy/bard upgrades honestly..but I think they should stay leather. As far as which leather option is best, I think it's really a toss-up. 9-11 hps would probably be best, seeing the outrageous upgrade that warriors and such were given. However, one variation I don't see would be as follows:
Hp: 9-11, C-3, Leather, 1-handed, magic-2, Bash, Cstealth, Dodge +15, Crits +5
(the simple difference being dodge +15 instead of 10 or 20).
I think that would probably be the best suit for the classes..as far as their BS goes, I'm not entirely familiar with the new items added in on morbid so far, so I couldn't make a fair assumption on what to do there...but, perhaps they could get a class-specific bs-only weapon? Some sort of 1h, extremely slow (5000 or so speed, possibly higher..high enough that normal combat is out of the question) that could drop a hefty, yet well-balanced BS.
Also..as far as their current bs not matching up to a round from a monk or oracle - that's expected. Pretty much no class can BS higher than most classes best round, and like I said..at higher levels, they'll be able to crit over 300 with 1h weapons, along with their +crits, light-none enc, and gear, they'll be doing 40-45% crits easy and probably, more than likely, wont BS unless they're pvping..but of course, that's all according to the person playing the class and how they build the character.