LJN Editor [Archive] - ForumsHQ

Jackal

Re: LJN Editor [Archive] - ForumsHQ

Post by Jackal »

How bout a location of the website/ftp I could get a copy of this. Want to redo my board while possibly running a mod 8 and mod 9 realm.

Thanks
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: LJN Editor [Archive] - ForumsHQ

Post by iNViSiGOD »

I give you PROPS MrBlack, like i said i've played with the text block editor and it works like a charm, if anything i would recommend using LJN purely for modding text blocks, its easy, fast and accurate, for a beta i think it deserves alot of credit. THANKS AGAIN for sending Lunar Dynamics a copy of LJN. You helped us alot!
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: LJN Editor [Archive] - ForumsHQ

Post by iNViSiGOD »

Hell,just on a side note, over at Lunar we dedicated a forum specifically to LJN for those who have it to post there questions and what not. I want to keep it real so i made a forum based on it. Again thanks for the good work!
Tristian
Posts: 0
Joined: Mon Jul 30, 2001 5:00 am

Re: LJN Editor [Archive] - ForumsHQ

Post by Tristian »

i'm gonna become an LJN expert.. so I guess I need to hop on yer forum again and start explaining.. esp once I get a more final version!
War Hawk
Posts: 0
Joined: Thu Mar 07, 2002 6:00 am

Re: LJN Editor [Archive] - ForumsHQ

Post by War Hawk »

hell a final version.... Any version would be sweet to have in my hands...
Tristian
Posts: 0
Joined: Mon Jul 30, 2001 5:00 am

Re: LJN Editor [Archive] - ForumsHQ

Post by Tristian »

i'm wondering if adding races/classes is gonna work.....
MrBlack
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Joined: Mon Jan 22, 2001 6:00 am

Re: LJN Editor [Archive] - ForumsHQ

Post by MrBlack »

LJN works with everything pre-mod9. If you want to get around the mod9 changes, just get a premod9 dat and use that, there arent that many changes...and if you want the mod9 stuff, just add them in yourself
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: LJN Editor [Archive] - ForumsHQ

Post by Platinum »

eh Mr Black..I still need LJN! Tell Abyss to give it to me again..I don't think he heard ya last time..LOL:)
admiralacid
Posts: 1
Joined: Tue Nov 20, 2001 6:00 am

Re: LJN Editor [Archive] - ForumsHQ

Post by admiralacid »

over 100 new monsters and 20 new bosses, huge weapons, limited items, race/class only items, don't don't forget all the new items and scrollz that give u them bad ass spellz

and when mod10 comes out, or that phat update there talking about, my list up their will get bigger - and u'll still be editing mod8....

i like ya mrblack, i got respect n' all that.. but why did you spend 14 hours making bin files, for something that is old and outdated b4 it even gets released....
MrBlack
Posts: 0
Joined: Mon Jan 22, 2001 6:00 am

Re: LJN Editor [Archive] - ForumsHQ

Post by MrBlack »

Well, because it actually works better than the editors out there. If micah had pilfered LJN AFTER they made their programming changes, then it wouldn't be outdated, but thats neither here nor there, so to speak. LJN still works out for everything else. I got no probs with usin the mod8 items file, because I can still use the updated dll files with it

Its just a matter of how you wanna manipulate the system...

Plus, woulda been released months ago had SOFaCY not been taken down by the server (not due to content either, to negate those rumors )
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