mmud.kicks-ass.net

iNViSiGOD
Posts: 3414
Joined: Wed Jul 10, 2002 5:00 am

Re: mmud.kicks-ass.net

Post by iNViSiGOD »

to quote invisigod --















-vis1on

Its called Being a good sport about it is what im doing. They actually never were intended to be used in the way they were, or i would have made them NMR exports.
zan
Posts: 1191
Joined: Thu Dec 13, 2001 6:00 am

Re: mmud.kicks-ass.net

Post by zan »

so what ARE the complete edits? Help if you would share the mexplorer file
The Ghost
Posts: 760
Joined: Thu Oct 25, 2001 5:00 am

Re: mmud.kicks-ass.net

Post by The Ghost »

zan, all you have to do is look at Lunar Dynamics and you have all of his edits..
iNViSiGOD
Posts: 3414
Joined: Wed Jul 10, 2002 5:00 am

Re: mmud.kicks-ass.net

Post by iNViSiGOD »

Well i wont be releasing anymore PUBLIC releases of our DAT files anymore. Guess i have no choice than to just make a webpage with our stuff instead
Hobo_Bill
Posts: 1089
Joined: Mon Mar 10, 2003 6:00 am

Re: mmud.kicks-ass.net

Post by Hobo_Bill »

Or just put the MMExplorer .dat file in your file libraries on the board itself?
zan
Posts: 1191
Joined: Thu Dec 13, 2001 6:00 am

Re: mmud.kicks-ass.net

Post by zan »

Well I was kinda hoping most of what was edited from Lunar would be changed or whatnot so it wasnt an EXACT clone since thats lame.



I wanted to see what certain items did. I dont play on that board that often but I was wondering for future
Pike
Posts: 659
Joined: Wed Jan 16, 2002 6:00 am

Re: mmud.kicks-ass.net

Post by Pike »

I dont even know why this lump has a board. Shuts the board down just to play quake. Whats the point if you are gonna do this. Just shut it down perm and get it over with.
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