Page 3 of 4
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Thu May 20, 2004 3:14 am
by warg0ds
well necro got it right witht the translation but here is what im running into i have my main wg on my server computer the one all the other peeps play on (that ones running the way i want it to) my other wg is on a slave pc witch i want to bring up and down at will BUT i want to have the 2 pcs linked together so that my other 1 sysop and my other testers can telnet to my slave pc and play on the edited mud the problem i am running into is that 1nce the other peaple telnet in there not allowed to telnet out.now i have seen it befoer where i have loged into a bbs and he had 1 mud setup on it and then you could telnet or some bullshizit out to his other mud sever where he had 2 other muds setup and running that is what i wont to do becouse my current setup is
main server
wg 3.3
mud 1.11o
winxp
cable internet
1 extra networkcard (so i can network my 2 dif pc together)
slave pc
win xp
wg3.3
mud 1.11o
and a shard internet connection from main pc
wat i wont is to LINK or NETWORK both worldgroups toghether so that i can LEAVE (i wish i could make text go biger)LEAVE LEAVE LEAVE my main server alone and NOT bring it down to add the second mud when i fix it
and have my slave pc linked netorked (whatever the fux you want to call it) to my main server pc so that way i can have those select few test out my mud so that way when it is finished i can add it to my main server
i hope i explained it clear enough that time
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Thu May 20, 2004 10:38 am
by syntax53
you would at least need a build of WG that is bound to a different telnet port number ... unless you disabled tcp/ip and only logged in from the console. otherwise they would both try to bind to port 23.
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Thu May 20, 2004 12:58 pm
by warg0ds
syntax is there a way to bound it to a dif port number in a hex editor or somthing i have not seen it in any of the wg stuff
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Thu May 20, 2004 1:22 pm
by syntax53
syntax is there a way to bound it to a dif port number in a hex editor or somthing i have not seen it in any of the wg stuff
this is why you are getting flamed. i answered this question in my post, open your eyes. i said you "need a build of WG that is bound to a different telnet port number." as in a recompiled version of WG that is set on a different port. DrCorey on these forums has this i think. try searching for threads like this: http://www.forumshq.com/showthread.php?t=5955
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Thu May 20, 2004 9:17 pm
by Necrosaro420
But then, 2 worldgroups still would not run at the same time on the same box as the same user ??
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Thu May 20, 2004 9:27 pm
by syntax53
But then, 2 worldgroups still would not run at the same time on the same box as the same user ??
why not?
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Thu May 20, 2004 9:32 pm
by Necrosaro420
why not?
I have never been able to get 2 WG's to run on the same box at the same time. Im not at home to tell you what it says, but everytime I try it it says something like "There is already a worldgroup process running" or something like that.
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Thu May 20, 2004 10:36 pm
by The Ghost
Yeah you will get an error, saying There is already a worldgroup proccess running. Hell if you try to edit like general settings while WG is up you get that error so running 2 WG's would be outta the question
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Thu May 20, 2004 10:53 pm
by Necrosaro420
Yeah you will get an error, saying There is already a worldgroup proccess running. Hell if you try to edit like general settings while WG is up you get that error so running 2 WG's would be outta the question
Yep Yep...Thats why I was saying try to install it under another user if your using XP or something, and/or install it under a virtual machine...That would work.
Re: creating new spells (WAS: probly alrdy ask but im dumb.....)
Posted: Fri May 21, 2004 2:52 am
by warg0ds
yeah i got the error 2 when i tryed loading a second wg it dont go so even if i had a copy of wg that had 2 dif port numbers on it i would still not be able to get it to work necro as far as installling the virtual os i tryed it still gives me a error message of (you are telneted in and cannot telent out if you would like to telnet out telnet directly to the home site of the site that you are trying to telnet 2) thats the error i keep getting