Calling all programmers..

syntax53
Posts: 2549
Joined: Wed Apr 03, 2002 6:00 am

Re: Calling all programmers..

Post by syntax53 »

Also, in reference to silvermere, etc. The actual code that made all those areas is copyrighted, not the idea of silvermere itself, from what I understand about law.

no, that's what they're saying. if you put a silvermere in the game with a town square in the center and a bank of godfrey to the south and west, then it's pretty obvious that idea came from majormud. that idea was the idea of lance or whomever and is now copyrighted by metropolis.
Sven
Posts: 313
Joined: Fri Nov 15, 2002 6:00 am

Re: Calling all programmers..

Post by Sven »

no, that's what they're saying. if you put a silvermere in the game with a town square in the center and a bank of godfrey to the south and west, then it's pretty obvious that idea came from majormud. that idea was the idea of lance or whomever and is now copyrighted by metropolis.



alright, point taken.
Speed
Posts: 3660
Joined: Sun Jan 13, 2002 6:00 am

Re: Calling all programmers..

Post by Speed »

You wouldn't put thousands of hours into a project like this. I did it in about two months at a couple hours a day. Taking an already created source, such as ROM, and modifying it to allow most of the functions that majormud does, and then importing the databases, is easy. I had a hard drive crash when I was about 80% complete, I had pretty much everything taken care of except for some quirks in the text block system (thats kind of hard to duplicate from scratch). If you know your way around a pre-existing Diku derivitave, you should have no problem. Importing the data files is as simple as exporting them into text and freading every string/number into memory, then asaving as normal in the game.
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