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Re: Working on 3D OpenGL/C Game Engine...

Posted: Mon Apr 26, 2004 8:59 am
by Speed
well what usually makes an object in games look more complex than it actually is, is the textures.. without the textures sometimes the object model looks like a generalization of the obect. my model was designed to look really close to a real monkey without textures yet... and it has a significant amount of polygons, i'd say almost 80,0000..





Yeah, I know. My question now though is do you have the processing power to run ten of these on the screen at one time, with textures, background, sound, yadda yadda? Nobody is limited in terms of game style by the code, we are limited by the processing power we have available to utilize in our code. If you think you can run a few of these creatures on the screen along with all the other shit it takes to have in a decent game, and pull it off with a decent framerate, then all the power to you.

Re: Working on 3D OpenGL/C Game Engine...

Posted: Mon Apr 26, 2004 6:00 pm
by erek
Yeah, I know. My question now though is do you have the processing power to run ten of these on the screen at one time, with textures, background, sound, yadda yadda? Nobody is limited in terms of game style by the code, we are limited by the processing power we have available to utilize in our code. If you think you can run a few of these creatures on the screen along with all the other shit it takes to have in a decent game, and pull it off with a decent framerate, then all the power to you.



yeah, before i rewrote the code entirely i had 3 of them at one time with no lag:

http://frozenarctic.com/erek/3snickers.JPG





,but now my code is greatly changed, and i use an OpenGL Extension that takes advantage of your video cards memory, it copys all the model information across the AGP bus into your video ram, which is much faster than typical system ram..

Re: Working on 3D OpenGL/C Game Engine...

Posted: Tue Apr 27, 2004 3:10 pm
by MrBlack
81888800



I've icq'd you several times...reply damnit

Re: Working on 3D OpenGL/C Game Engine...

Posted: Tue Apr 27, 2004 6:34 pm
by erek
I've icq'd you several times...reply damnit

i don't seem to see you online :(

Re: Working on 3D OpenGL/C Game Engine...

Posted: Wed Apr 28, 2004 6:57 am
by Necrosaro420
well what usually makes an object in games look more complex than it actually is, is the textures.. without the textures sometimes the object model looks like a generalization of the obect. my model was designed to look really close to a real monkey without textures yet... and it has a significant amount of polygons, i'd say almost 80,0000..





Ahhh so it IS a monkey. I thought that was your self portrait

Re: Working on 3D OpenGL/C Game Engine...

Posted: Wed Apr 28, 2004 8:39 am
by erek
Ahhh so it IS a monkey. I thought that was your self portrait

actually i got tip off of someone in particular with your pic, your ex, tara she hooked me up with it, so i made it look as close to you as possible, bro

Re: Working on 3D OpenGL/C Game Engine...

Posted: Wed Apr 28, 2004 11:34 am
by Hobo_Bill
zing? hehe

Re: Working on 3D OpenGL/C Game Engine...

Posted: Sun May 02, 2004 11:25 am
by erek
i'm working on facial animation, it's so hard :( i have to rewrite my code again