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Re: FYI ... New Terminal
Posted: Fri Jan 16, 2004 3:20 pm
by dxpac666
I'm assuming it'll be more customizable than mega, like instead of just being able to add new items/monsters/etc you'll also be able to put in the friggin stats... ;)
Re: FYI ... New Terminal
Posted: Fri Jan 16, 2004 3:55 pm
by War Hawk
they should use the same data from mmudexp... that'd be sweet... cuz then sysops can give out mmudexp exports and wammo... u got all the data u need for the board... that'd be so slick!
Re: FYI ... New Terminal
Posted: Wed Jan 21, 2004 6:24 pm
by EvanElias
Chalfont, PA
chalfont? damn, thats like 20 mins away from where I used to live too... i lived in Lansdale for 18 years... if i still lived there i'd throw some time into this proggie too. but alas i live in baltimore now... doh!
Re: FYI ... New Terminal
Posted: Wed Jan 21, 2004 11:34 pm
by Rust In Peace
Syntax always puts out quality shit -- I can't wait for this.
Re: FYI ... New Terminal
Posted: Thu Jan 22, 2004 4:10 am
by War Hawk
hell his shit is even some quality shit... he should package it and sell it... :P http://www.turdshack.com/
Re: FYI ... New Terminal
Posted: Thu Jan 22, 2004 7:49 pm
by Sven
Heres an idea: Have an option for monsters to check if they are warrior, magic user, boss, or misc.
Along with this, have an options setting in combat where we can say "Attack warriors first" or "Attack magic users first"
Why? It would be nice, since sometimes areas spawn magic using monsters, but mega attacks whatever it sees first. Yes, you can do it manually in mega, but then you have to find every monster out of a couple thousand.. :(
Any comments?
Re: FYI ... New Terminal
Posted: Wed Mar 17, 2004 11:19 am
by GreyMyst
any word on the new terminal ?
:wordup:
Re: FYI ... New Terminal
Posted: Wed Mar 17, 2004 11:42 am
by syntax53
any word on the new terminal ?
:wordup:
nope, so far we haven't been able to colloborate times to plan things together. projects/personal issues keep getting in the way for both of us. we are still planning on it, just haven't gotten to it yet.
Re: FYI ... New Terminal
Posted: Wed Mar 17, 2004 1:25 pm
by Hobo_Bill
Well, I think we should put your ass in a bubble until the project is finished.. letting "personal issues" get in the way of a new mmud terminal, tsk tsk.. :P
Re: FYI ... New Terminal
Posted: Thu Mar 18, 2004 12:19 pm
by Tristian
Yet another reason we are gonna have to worship Syntax.. sigh :)