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Re: a win32 self standing mud?
Posted: Sun Jun 08, 2003 1:35 pm
by Spike420
Originally posted by EvanElias
whoa, that's pretty cool spike... did you code that from scratch? or is it a mod of an existing codebase?
any BBS support, or is it just a stand-alone telnet?
Its all from scratch.
It is just stand alone telnet (and can run on anyport, so you can run WG and this at the same time).
It has so many features i can't remember them all, but off the top of my head:
Has a day/night/month/week/day/year system in
Can impletment "Smithing" (ie: drop off components, come back in a week, and the item will be made, come back before, you won't get it)
Has bows and arrow type thing, where you have to load arrows into your weapon. (2 types of arrows, normal, and magical, where it drains your Mana)
General Evil system
Guilds (like gangs in MM) (Can make 5 different ranks for members)
You have to eat every so often, and you also have a Stamina slot
Your class is chosen after character creation whenever you want. You can change your class anytime you want also, but you do take some penalties.
Currently possible to create 8 different quest (could make more if you do it right...), and will add a few more areas to increase that number.
All items can have custom adjectives (as you see in the screen shot above, i had my characters name engraved in the weapon)
Each item has durability, and when it runs to 0, the weapon breaks.
You can enchant weapons will spells, or other flags (like modifiing HP, str, agil, etc)
Whew...i can't think of the rest..but thats enough.
Re: a win32 self standing mud?
Posted: Sun Jun 08, 2003 2:08 pm
by Raybdbomb
you wrote this spike?
Re: a win32 self standing mud?
Posted: Sun Jun 08, 2003 2:44 pm
by Spike420
Originally posted by Ray Dillyo
you wrote this spike?
Yes.
Re: a win32 self standing mud?
Posted: Sun Jun 08, 2003 2:58 pm
by BlackHaze
http://www.wotmud.com
this mud is run by a good friend of mine. I played on it for about a year and a half, if you like wheel of time series it's an awesome game to play. Role Playing, Mob killing, it's loaded with all kinds of stuff..
there's a few clients out there to work with like zmud, gmud, hyperterminal, windows telnet, ect.
Re: a win32 self standing mud?
Posted: Sun Jun 08, 2003 3:31 pm
by EvanElias
Originally posted by Ray Dillyo
if majormud were like DoorMUD in the time aspect, however, it wouldn't have lasted this long. IMHO it was a good move for them to make it a "script required" game. and for the very reason you said, "[To] participate in a game that requires you leave your computer on and connected all the time, in order to be a competitive force in the game." Time is money, especially when money is charged for time :P
I dunno if I buy that reasoning... since there haven't been any pay-by-the-HOUR majormud games out there in like 5+ years :)
If MajorMud was a non-scripting game with lower exp tables:
- It would still take a long while to max out your character, since the game is so large... convert the game's exp slope from being designed for 24/7 scripting, to being designed for like 1 hr/day of hand-playing. Even if you have nutcases playing by hand for 8 hours a day, it would still take them quite a while to get level 70+.
- Sysops running pay boards could charge less, since they wouldn't need as much bandwidth
- Any time you entered the game, you'd be guaranteed that everyone else on-line was at keys, so more chat in the game. (Ever play on a non-scripting board? it's a ton of fun, besides the awful exp slope... there's always a ton of people chatting on-line)
And as for DoorMUD... well, it takes longer than 20 days to beat if you don't spend your first 8 levels just killing the Green Dragon every 15 minutes ;)
If DoorMUD was initially more popular, I probably would have made the game world a lot larger... and the recoded game (v1.xx) will indeed have a significantly larger game world, so it'll take a lot longer to "beat" (depending a bit on sysop exp table settings). Plus, it'll support third-party modules... so anyone can make their own areas, and then distrib them to others.
Re: a win32 self standing mud?
Posted: Sun Jun 08, 2003 3:36 pm
by EvanElias
Originally posted by Spike420
Its all from scratch.
Sweeeeet! Looks pretty awesome. What language did you write it in?
It is just stand alone telnet (and can run on anyport, so you can run WG and this at the same time).
Hopefully... WG doesn't like working properly with other servers on the same comp sometimes...:( Anyone know if WG's outbound telnet is as busted as its outbound rlogin? (if you setup another rlogin server on the same computer as WG, WG's outbound rlogin will refuse to connect to it properly, even if it's on a different port and/or you've disabled WG's inbound rlogin... doh!)
If WG Telnet has the same bug, it would mean that outside users could connect directly to the MUD, but users on the BBS wouldn't be able to select a menu option to connect directly to the MUD, from WG.
Re: a win32 self standing mud?
Posted: Sun Jun 08, 2003 3:42 pm
by Reckless
Originally posted by EvanElias
- Sysops running pay boards could charge less, since they wouldn't need as much bandwidth
I doubt the bandwidth is the reason they charge what they do, it's to recoup some of the losses incurred to buy the software alone.
Re: a win32 self standing mud?
Posted: Sun Jun 08, 2003 4:03 pm
by Spike420
Originally posted by EvanElias
Sweeeeet! Looks pretty awesome. What language did you write it in?
Hopefully... WG doesn't like working properly with other servers on the same comp sometimes...:( Anyone know if WG's outbound telnet is as busted as its outbound rlogin? (if you setup another rlogin server on the same computer as WG, WG's outbound rlogin will refuse to connect to it properly, even if it's on a different port and/or you've disabled WG's inbound rlogin... doh!)
If WG Telnet has the same bug, it would mean that outside users could connect directly to the MUD, but users on the BBS wouldn't be able to select a menu option to connect directly to the MUD, from WG.
It is written in visual basic (ya ya ya)...though i've been crunching it for speed.
I am working on moving on from the default winsock control to using direct API with the dll.
I tested awhile ago with WG and mine running at the same time, and it seemed to work, didn't do too much with it though, so I'm not 100% sure its perfect.
I'm still working on the database editor for it, its about 75% complete. The hardest editor is going to be the map editor becuase the way I want to make it. Well, not nessisarily hard, just time consuming becuase of the abundence of things that need to be done.
And right now i'm working full time, going to school part time, and am working on moving out, so time for this is rather limited. Once things calm down a bit, i hope to get some good progress on this.
Re: a win32 self standing mud?
Posted: Sun Jun 08, 2003 5:06 pm
by drcorey
Originally posted by EvanElias
Sweeeeet! Looks pretty awesome. What language did you write it in?
Hopefully... WG doesn't like working properly with other servers on the same comp sometimes...:( Anyone know if WG's outbound telnet is as busted as its outbound rlogin? (if you setup another rlogin server on the same computer as WG, WG's outbound rlogin will refuse to connect to it properly, even if it's on a different port and/or you've disabled WG's inbound rlogin... doh!)
If WG Telnet has the same bug, it would mean that outside users could connect directly to the MUD, but users on the BBS wouldn't be able to select a menu option to connect directly to the MUD, from WG.
I don't think it's in the telnet modual, because I put my wg on port 75
and my synch on 23 and both work fine.
Re: a win32 self standing mud?
Posted: Sun Jun 08, 2003 6:17 pm
by EvanElias
Originally posted by Reckless
I doubt the bandwidth is the reason they charge what they do, it's to recoup some of the losses incurred to buy the software alone.
True, but the bandwidth is still a factor. You can host a BBS with a non-scripting MUD on a normal DSL or above-average cable connection, having around 10 users on-line won't lag much, if at all. But if you want to have a board with 40+ scripts on-line at all times, you need something a bit more expensive.