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Re: 1.11n Release Notes Here!
Posted: Tue Jun 03, 2003 7:14 pm
by Delete
true dat true dat
Re: 1.11n Release Notes Here!
Posted: Tue Jun 03, 2003 7:18 pm
by Ark
indeed.
Re: 1.11n Release Notes Here!
Posted: Tue Jun 03, 2003 9:59 pm
by We AllShallDie
Originally posted by Dark
Metro is like the dragonlance Gods.
Always sticking their noses into everything and disrupting our mudding. Man I would really feel sorry for our characters if they were alive heh
i never noticed any dragonlance gods disrupting my mudding
Re: 1.11n Release Notes Here!
Posted: Tue Jun 03, 2003 10:34 pm
by EvanElias
They should just rewrite MajorMud from scratch... the number of inconsistent changes and horrendous bugs they make is just absolutely ridiculous. You think at some point they'd realize "gee, every time we fix something, we break 5 other things" and figure out a better solution.
They already claimed 2 years ago that they were (supposedly) already started on a complete recode, designed to make MajorMud a stand-alone game instead of a WorldGroup game. Whatever happened to that idea?
Considering how gross the MajorMud code probably is (taking into account all WG modules code looks hideous, especially when you compile for several different mbbs/wg platforms), I'd think that it would take less time to re-code MajorMud from scratch, than it would take them to patch it to fix the regen bug...
They wouldn't even need to code a telnet server, they can just use an existing freeware one like GameSrv or Synchronet as a frontend...
Re: 1.11n Release Notes Here!
Posted: Tue Jun 03, 2003 10:36 pm
by Delete
now why would they do something useful?
Re: 1.11n Release Notes Here!
Posted: Wed Jun 25, 2003 3:03 am
by Relorian
I wish these fucks would make up their mind. I stopped playing on almost all M boards cause of the problems, now they say they "fixed" a few of them, but let others sit cause it might involve more Coding then they are willing to do before charging people for the newest buggy shit. 1.11i while buggy wasnt this fucked up.
Re: 1.11n Release Notes Here!
Posted: Wed Jun 25, 2003 3:38 am
by Dark
Its called piss poor beta testing. I mean come on now, how the fuck can these problems get through the testing.
Didnt anyone say durning testing...
Ummm....AC is really fucked up!!
Re: 1.11n Release Notes Here!
Posted: Sat Oct 11, 2003 4:31 pm
by DthDragon
Any of you know why the syscommands don't work on 1.11n???? I'd really appreciate it if someone could explain this fact, cause the only one I can use is sys teleport so thats kinda gay some people would think. So please email me at dthdragon@yahoo.com for info!
Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Death Is Coming For You! So watch out cause clanX owns you!
Re: 1.11n Release Notes Here!
Posted: Sat Oct 11, 2003 4:34 pm
by Platinum
LOL..you have sys teleport? You have something that no one else has then
Re: 1.11n Release Notes Here!
Posted: Sat Oct 11, 2003 4:37 pm
by Demonic
Any of you know why the syscommands don't work on 1.11n???? I'd really appreciate it if someone could explain this fact, cause the only one I can use is sys teleport so thats kinda gay some people would think. So please email me at dthdragon@yahoo.com for info!
Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Death Is Coming For You! So watch out cause clanX owns you!
for the last fucking time, THERE ARE NO MORE SYS COMMANDS. THEY WERE TAKEN OUT OF THE DLL WHEN VERSION H CAME OUT.
the only commands still in the game are the normal sysop and mudop commands.
do a fuckin search of the forum and you will find your answer. this question has been asked about 100 times.