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Re: Megamud's possessed.
Posted: Thu Apr 17, 2003 2:08 pm
by Raybdbomb
yeah if you have a big memory eating proggy or game mega just sits there like a dumbass
Re: Megamud's possessed.
Posted: Thu Apr 17, 2003 2:36 pm
by Helmut
If that's the problem, though, you can go to the processes tab in task manager and set your megamud.exe to above normal priority and it should work OK
Re: Megamud's possessed.
Posted: Thu Apr 17, 2003 3:31 pm
by Speed
Originally posted by Rust In Peace
I am running win2k.. I just set all of my megamuds to the highest priority (realtime) and still no go. Plus I don't have anything that's hogging my resources.. system's at 2-3% CPU usage.
Re: Megamud's possessed.
Posted: Thu Apr 17, 2003 8:11 pm
by Helmut
sorry RA ;)
Re: Megamud's possessed.
Posted: Sun Apr 20, 2003 9:17 pm
by Rust In Peace
I have setup megamud to type "par" upon entry (the option is under Other in the settings).. if "mortally wounded" message is seen it hangs, otherwise it proceeds as normal with it's @comeback's and all. Thanks all for the help.. Good thing mega lets us set messages, otherwise we'd never get anywhere in it.
Re: Megamud's possessed.
Posted: Mon Apr 21, 2003 5:21 pm
by Raybdbomb
Originally posted by Speed
sorry to turn this into a flame, but speed do you realize how utterly useless and annoying you are? u must not realize
Re: Megamud's possessed.
Posted: Mon Apr 21, 2003 5:35 pm
by Speed
Originally posted by deca
are you running any other progs during this time? cs? war3?
Originally posted by Ray Dillyo
yeah if you have a big memory eating proggy or game mega just sits there like a dumbass
Originally posted by Helmut
If that's the problem, though, you can go to the processes tab in task manager and set your megamud.exe to above normal priority and it should work OK
I simply informed all the people (Including you) that didn't read the rest of the thread that Rust had already pointed this out. I fail to see how making people see that something has already been tested as being useless.