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Re: Levels [Archive] - ForumsHQ
Posted: Sun Dec 01, 2002 4:39 pm
by Raybdbomb
oh i c, i should prolly read yer message first
Re: Levels [Archive] - ForumsHQ
Posted: Mon Dec 02, 2002 1:48 pm
by dxpac666
my cp's rolled over some shit, like i said. .. when i was in the negative cp's it made me retrain all the time, so the last time i came in i didnt have any cp's and couldnt train shit. level 521 now, everything is fixed, i have 2000 cp's leftover and all stats are maxxed. didn't take long......... basically the point of the post was to inform people that if they script up that high instead of editing themselves, some crazy shit like that happens.
this is what im like now that im fixed.
Name: Edge ReeksOfAwesomeness Lives/CP: 9/2614
Race: Mentat Exp: 638074827457 Perception: 178
Class: Sorcerer Level: 521 Stealth: 0
Hits: 6956/6956 Armour Class: 60/11 Thievery: 0
Mana: *4029/4629 Spellcasting: 1404 Traps: 0
Picklocks: 874
Strength: 120 Agility: 180 Tracking: 0
Intellect: 200 Health: 170 Martial Arts: 157
Willpower: 150 Charm: 130 MagicRes: 182
Re: Levels [Archive] - ForumsHQ
Posted: Fri Dec 13, 2002 7:40 am
by elpresidente
Originally posted by dxpac666
my cp's rolled over some shit, like i said. .. when i was in the negative cp's it made me retrain all the time, so the last time i came in i didnt have any cp's and couldnt train shit. level 521 now, everything is fixed, i have 2000 cp's leftover and all stats are maxxed. didn't take long......... basically the point of the post was to inform people that if they script up that high instead of editing themselves, some crazy shit like that happens.
this is what im like now that im fixed.
Name: Edge ReeksOfAwesomeness Lives/CP: 9/2614
Race: Mentat Exp: 638074827457 Perception: 178
Class: Sorcerer Level: 521 Stealth: 0
Hits: 6956/6956 Armour Class: 60/11 Thievery: 0
Mana: *4029/4629 Spellcasting: 1404 Traps: 0
Picklocks: 874
Strength: 120 Agility: 180 Tracking: 0
Intellect: 200 Health: 170 Martial Arts: 157
Willpower: 150 Charm: 130 MagicRes: 182
Its about levle 350 -400 that you may start getting -cps but if u edit your race stats to allow higher, say increase each 100 or 200 you maybe be able to stay out of the negative longer. im not too sure about the starting of the negative cps but found out that you can get -enc aswell by upping ur strength too much, just sys edit ur stats until u find out where it caps then use nmr to change the stats respectivly
Re: Levels [Archive] - ForumsHQ
Posted: Fri Dec 13, 2002 5:31 pm
by dxpac666
Name: Edge ReeksOfAwesomeness Lives/CP: 9/-18802
Race: Mentat Exp: 826510940299 Perception: 178
Class: Sorcerer Level: 666 Stealth: 0
Hits: 5419/8840 Armour Class: 60/13 Thievery: 0
Mana: *5749/5789 Spellcasting: 1694 Traps: 0
Picklocks: 1080
Strength: 120 Agility: 180 Tracking: 0
Intellect: 200 Health: 170 Martial Arts: 157
Willpower: 150 Charm: 130 MagicRes: 182
[HP=5419/MA=5749]:soul
You cast soul on Edge, healing 90 damage!
Retired, That's high enough level I think. :)
Re: Levels [Archive] - ForumsHQ
Posted: Mon Dec 16, 2002 7:40 am
by elpresidente
is there a way to get rid of the 250 stat cap?
Re: Levels [Archive] - ForumsHQ
Posted: Mon Dec 16, 2002 8:53 am
by syntax53
Originally posted by elpresidente
is there a way to get rid of the 250 stat cap?
well, according to the DAT files for both the users and races, the max should be either 32,767 or 65,535. The dll must be limiting it to 255.
-syn
Re: Levels [Archive] - ForumsHQ
Posted: Mon Dec 16, 2002 9:19 am
by elpresidente
how do i change it?? mmud.dll?
Re: Levels [Archive] - ForumsHQ
Posted: Mon Dec 16, 2002 9:20 am
by elpresidente
syntax ur like a god of nightmare seen as u code it and all, how do i get a custom monster to respawn like the barmaid does?
im trying to get a monster to spawn in the western door room in the slums
Re: Levels [Archive] - ForumsHQ
Posted: Mon Dec 16, 2002 9:23 am
by syntax53
Originally posted by elpresidente
syntax ur like a god of nightmare seen as u code it and all, how do i get a custom monster to respawn like the barmaid does?
im trying to get a monster to spawn in the western door room in the slums
you set the monster as an NPC for the room
Re: Levels [Archive] - ForumsHQ
Posted: Mon Dec 16, 2002 9:25 am
by elpresidente
can i make it evil when i do that or does it have to be neutral?