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Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Thu Nov 07, 2002 11:06 pm
by Platinum
hrm? you sure yer talking about the same bbs, yer 2 chars there are well outa newhaven by now..

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Fri Nov 08, 2002 1:51 am
by Raybdbomb
i'm talkin about the 1.0y game

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Fri Nov 08, 2002 1:56 am
by Panterra X
good idea puttin up a older version... did you get it to work

multi style or are u using dma? another server?

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Fri Nov 08, 2002 2:56 am
by War Hawk
Usin a multi server setup... the DMA server software messed up WG2.0 really badly... but I am working on it... I wanna get the DMA server to work.... just there are NO docs on how to set it up... so that makes it someone tough....

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Fri Nov 08, 2002 8:14 am
by Speed
Mega wasn't around for that version of mud, so you could get the oldest version of mega and it still wouldn't work. You have to write your own scripts with a term program. There is a link somewhere around here for Com-IP, download that, and then download your favorite term program. You just gotta know how to write a script for it. You can probably find one online somewhere tho. I downloaded Qmodem4.6 for dos and got a ta script up and running for the first arena last night. Still a couple little bugs I gotta work out. Woot.

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Fri Nov 08, 2002 7:19 pm
by Speed
Warhawk, now all you need is Swords of Chaos and TW and I'll never log off.

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Fri Nov 08, 2002 7:28 pm
by War Hawk
Got SOC.. can install that on the 3.2 server.. TW... that I can't find :l

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Fri Nov 08, 2002 9:22 pm
by Speed
I'm gonna have to have an account for everything ya know. I'll have 2 in mud, one for TA, and one for SOC, and then I'll use one of those for TW since I can't script that.

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Sat Nov 09, 2002 1:16 am
by The Ghost
you can technically script tw.. ;) hell, why not.. I do

Re: The UnderGround TreeHouse News [Archive] - ForumsHQ

Posted: Sat Nov 09, 2002 5:05 am
by Speed
Yea, scripting colonists and shit like that I will be doing, but I won't have an account on 24/7 for TW with the limited turns.