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Re: Sinister Urge [Archive] - Page 2 - ForumsHQ
Posted: Thu Mar 24, 2005 8:37 pm
by Demosthenes
whee, reply #420. o'doyle rules!
if you ever need help editing, give me a buzz - i'm not really in the mood for creating shit right now (as you probably guessed), but i'll help with balance if ya need.
Re: Sinister Urge [Archive] - Page 2 - ForumsHQ
Posted: Thu Mar 24, 2005 10:47 pm
by dxpac666
whee, reply #420. o'doyle rules!
if you ever need help editing, give me a buzz - i'm not really in the mood for creating shit right now (as you probably guessed), but i'll help with balance if ya need.
I won't be able to ask for help from anyone while I don't have internet, but maybe if I catch you at keys sometime between now and the 1st of the month. Balance sucks. I think I'm gonna have to change some of the stuff I already made because as I was looking at it, it occurred to me that while just one piece of gear itself may not be too unbalanced, the whole set might be. I've already gone through and lowered stats a little bit a few months ago, might tweak some more stuff. I dunno. And the way I have it right now, I'm not happy with the level restrictions. The idea of someone getting new gear at 90 and again at 120 sounds good on paper, but considering most rollovers come between those levels, I'm thinking I need to spread the levels further apart. No sense in having people roll right over some gear to the next set. I need some smoke. That'll get the creative juices flowin. :cross:
Re: Sinister Urge [Archive] - Page 2 - ForumsHQ
Posted: Fri Mar 25, 2005 1:35 am
by Shaddow
:yeah: :yeah: :yeah: :yeah: :yeah:
Re: Sinister Urge [Archive] - Page 2 - ForumsHQ
Posted: Thu Mar 31, 2005 5:59 pm
by dxpac666
Just a reminder... I'll be moving tomorrow. Started moving some stuff today but won't have a truck until tomorrow. I hope to only be gone 3 months at most, but anything can happen. Until then I'll try not to be too lazy and actually get some editing done. Won't have much else to do anyway.
Re: Sinister Urge [Archive] - Page 2 - ForumsHQ
Posted: Fri Apr 01, 2005 10:48 am
by iNViSiGOD
Just a reminder... I'll be moving tomorrow. Started moving some stuff today but won't have a truck until tomorrow. I hope to only be gone 3 months at most, but anything can happen. Until then I'll try not to be too lazy and actually get some editing done. Won't have much else to do anyway.
You got my cell number, call if you gots any questions and ill try and help. :cool:
Re: Sinister Urge [Archive] - Page 2 - ForumsHQ
Posted: Wed Apr 06, 2005 12:29 pm
by dxpac666
You got my cell number, call if you gots any questions and ill try and help. :cool:
Running into some problems buddy. I'll probably give you a call tomorrow (Thursday) if I don't catch you on Lunar before I head home.
Re: Sinister Urge [Archive] - Page 2 - ForumsHQ
Posted: Sat Apr 23, 2005 1:17 am
by dxpac666
Well, after dealing with some problems in my personal life, I moved into my own place and got internet set up out of boredom earlier than I had expected. The board is nowhere near ready, but I had done some work in my downtime. Still no ETA but hopefully I'll be able to work on it a bit and have this sumbitch up and running in the next couple months. If anyone has any ideas or suggestions, feel free to post them and I'll take them into consideration. The main thing I'm working on right now is thieves. Something has to be done to make them a useful class.
Re: Sinister Urge [Archive] - Page 2 - ForumsHQ
Posted: Sat Apr 23, 2005 2:27 am
by Drago
Give them negate stun.
Re: Sinister Urge [Archive] - Page 2 - ForumsHQ
Posted: Sat Apr 23, 2005 2:47 pm
by dxpac666
Give them negate stun.
That's an interesting idea, but I'm not sure about it quite yet. I still haven't done a tremendous amount of work on monsters, but if I make stun a factor on a few of them, I'll take your idea into consideration. Or maybe a negate stun item.
Re: Sinister Urge [Archive] - Page 2 - ForumsHQ
Posted: Sat Apr 23, 2005 8:24 pm
by Drago
Better yet, give them an item that negates stun and hold. Let them truly be thieves and give them the chance to backstab things to death. Confusion and fear would still screw with them.. but ya.