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Re: Quake IV (GNU/Linux) [Archive] - ForumsHQ

Posted: Sat Oct 22, 2005 2:37 pm
by Raybdbomb
played quake 4 multi for my lan party on thurs with 8 ppl. very fun, and i like how they remade some quake3 arena maps (and some look like UT2003)

Re: Quake IV (GNU/Linux) [Archive] - ForumsHQ

Posted: Sun Oct 23, 2005 10:50 am
by erek[NOT BANNED]
the game is definitely better... i hope a lot of good games come from the Quake IV Engine. also there's a utility coming that will allow you to tweak the engine via a shader program for NVIDIA cards only.



"Quak4" -- http://www.skenegroup.net/fornvidiots/

http://www.skenegroup.net/fornvidiots/quak4/gui/gui.jpg

Re: Quake IV (GNU/Linux) [Archive] - ForumsHQ

Posted: Sun Oct 23, 2005 2:25 pm
by Raybdbomb
you keep saying "from the quake 4 engine", but isn't the quake 4 engine just derived from the doom 3 engine?

Re: Quake IV (GNU/Linux) [Archive] - ForumsHQ

Posted: Sun Oct 23, 2005 10:46 pm
by iNViSiGOD
Doom 3 is built around the quake 4 engine, if im not mistaken.

Re: Quake IV (GNU/Linux) [Archive] - ForumsHQ

Posted: Mon Oct 24, 2005 8:47 am
by erek[NOT BANNED]
Quake IV was in development for quite some time... there was art floating around for years that leaked. I thought Doom 3 was alright but really hated the texture quality. it was disgusting...not only does Quake IV improve upon the textures, the game feels smoother and faster. (except load times, hehe)



http://gamesindustry.biz/content_page.php?section_name=new&aid=1951

http://images.appleinsider.com/quake4/quake4.jpg

note the publish date of that article is 2003...

Re: Quake IV (GNU/Linux) [Archive] - ForumsHQ

Posted: Tue Oct 25, 2005 11:05 am
by erek[NOT BANNED]
that Quak4 utility has some disturbing default settings for Ultra Quality.. for one it forces FP16 color precision, forces the ALU to do 16-bit math and forces the "fastest" precision (obviously not the best quality). these features could be useful for people on NV3x-level hardware or 128-Bit memory interface NV4x-level hardware but the NV40 256-bit 256MB can easily handle FP32 color precision and 32-bit ALU math operations providing the highest quality picture and color. i don't like how the utility cuts corners in that way but... but in others if you disable those items manually you'll see a slight improvement on the quality... not much though because Quake IV is already fairly good.

Re: Quake IV (GNU/Linux) [Archive] - ForumsHQ

Posted: Tue Oct 25, 2005 2:56 pm
by Raybdbomb
http://games.slashdot.org/article.pl?sid=05/10/25/1641237&from=rss

Re: Quake IV (GNU/Linux) [Archive] - ForumsHQ

Posted: Wed Oct 26, 2005 2:48 pm
by Raybdbomb
FYI, every place I've read says that Quake IV is "from the doom 3 engine"...

Re: Quake IV (GNU/Linux) [Archive] - ForumsHQ

Posted: Thu Oct 27, 2005 9:40 am
by Speed
http://www.google.com/search?client=opera&rls=en&q=quake4+engine&sourceid=opera&ie=utf-8&oe=utf-8



yep, I would imagine.

Re: Quake IV (GNU/Linux) [Archive] - ForumsHQ

Posted: Fri Oct 28, 2005 12:08 pm
by erek[NOT BANNED]
it is... and it's been modified so i don't see a problem with calling it now the Quake IV engine... if you want to get really technical the Doom 3 engine is largely based on the Quake 3 engine... just evolved with the new extensions added to OpenGL. i'm sure there were major rewrites and revisions obviously... but a lot of the codebase or stubbed skeleton functionality came from Quake 3.