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Re: Map Numbers (WAS: exit & death rooms)
Posted: Thu Jan 01, 1970 12:00 am
by HiGHeRHiGH69
ok padded all rooms, but its the same thing, still on map 4 though, switching over to map 1, and ill pad the rooms upto new ones again, and see how that works
Re: Map Numbers (WAS: exit & death rooms)
Posted: Thu Jan 01, 1970 12:00 am
by HiGHeRHiGH69
map 1 works for the entrance exit problem, had to pad all rooms though so i have a ton of them not sure how that affects loading times or response time during play if any, but it all works thanks, i may try various map #s 1-3,5-18 and see which ones dont work, or if anyone has played with this let me know thanks
HiGHeR
Re: Map Numbers (WAS: exit & death rooms)
Posted: Thu Jan 01, 1970 12:00 am
by DeathCow
See i added an area to map 4..I havent gotten to testing in that area..I always doubted it would work after thinking about it. Map 4 is all funky. Just to give you a run down of how tihngs work. Lets go super basic basic. Basicer than mud really is. Every map has a reason for existing, more than just oraganizational. Maps are made so that areas can be purchase me or dont use me mods. SO, map 1 is baseline. its what you get if you just buy majormud. Lets say mud was built in a way that makes sense. Map 2 is then gonna be mod 1, and map 10 is mod 9 (not how it works but yeah..to explain whats going on). Each and every map needs to have a code entered in the sysop menu to function. If you attept to enter a map that doesnt have a code entered, it should tell you to "ask you sysop to purchase xxx mod". Either way. Some maps really are not part of the mod spectrum. Map 4, if you take a close look as nothiing that is in the legit game, I'm thinking it needs an access codes entereed for it to work. Thinking thinking thought. i dunnno, might not be the case. Either way. The basics come down to access codes, as far as I know you can only enter codes to make 10 different maps work., ie mods 1-10..which yeah arent maps 2-11, but I'm not gonna look up which maps they are..and yes..oh my gosh..deathcow doesnt have them all memorized..bite me...yes you...anyway..basics... KEEP your game as close to baseline as possible and you'l have few issues, stray from that and the mud god can and will bend you over...<<<
Love,
DeathCow
Re: Map Numbers (WAS: exit & death rooms)
Posted: Thu Jan 01, 1970 12:00 am
by syntax53
i retitled this thread and made it a stickie. this information should be easily accessible.