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Re: Untryiampi reset [Archive] - ForumsHQ

Posted: Wed Jan 26, 2005 8:54 pm
by Demosthenes
Sorry I wan't very clear. I don't know what is on your 4 page list of fixes, I'm assuming some are more important then others. What I'd like is for you to take the next 3 to 4+ weeks to fix what would be considered the biggest problems on that list, then reset. Basically, don't reset ASAP, take some time to fix the problems, not necessarily ALL of the problems, before you do a reset. Does that make more sense? Call it option 1 1/2 or 3 1/2, basically do some fixes then reset, not do all fixes before reset or none of the fixes before reset.



most of my list consists of fairly large changes, although some of it is in zone/quest additions which would take a far back burner. for example: i plan to completely restructure the level 80 quests, moving them from blood keep to various zones around the game and giving them some basis in a plotline. that in itself will most likely take a few weeks. i'd also like to revamp several classes, including a few caster types, which is a major endeavor in itself. most of the list isn't exactly "fixes" per se, as that to me implies simply making something in the existing game work (i.e. not crashing the game, or not massively unbalanced) - then i get into sweeping changes in gameplay, which take much longer than the fixes. right now, the game pretty much works and is relatively balanced, just some things aren't logical or how i'd like them.



basically what i'm saying is that if you want me to just reset after fixing the major problems, that would be asap (which still won't be til feb 13th, the weekend after super bowl sunday and also coincidentally when things should start to calm down for me at work - some asshole at corporate hq decided that now would be a good time to restructure the way all our paperwork is handled, so i'm drowning in trees right now and not in a good way)

Re: Untryiampi reset [Archive] - ForumsHQ

Posted: Thu Jan 27, 2005 10:13 am
by LordZeal
My only complaint then with not finishing all the changes before the reset is that you don't know what your character is going to end up being 100 levels later. Point in case, I play a mystic now, and one of the reason I started it were for the high level spells he got and that he could become a very effective caster. Well as we know, room spells were taken away and now that I'm at the level that I would have some of those strong spells they are gone. Now I still enjoy my character, but alot of ppl don't like things being taken away when they invested alot of time in a char.



It still comes down to your choice in the end though. I for one don't mind waiting for you to finish your edits rather then play the realm in constant flux. I find it annoying when I can use something one day and the next I can't, or where X item is really good today and sucks tomorrow. And I'm sure everyone loves when the map changes and mega gets lost :) What about leaving the current realm up and make a 2nd realm to make your changes in so you can test them out as you go. Then ppl that want a fresh realm now get it, you get a free beta test for your changes, and when you finish them you can reset the old realm and drop in the new changes fully done. Thats prolly not necessary though. I'm happy either way you go man, its only a game after all :)

Re: Untryiampi reset [Archive] - ForumsHQ

Posted: Sat Jan 29, 2005 6:47 am
by dxpac666
What about leaving the current realm up and make a 2nd realm to make your changes in so you can test them out as you go. Then ppl that want a fresh realm now get it, you get a free beta test for your changes, and when you finish them you can reset the old realm and drop in the new changes fully done. Thats prolly not necessary though. I'm happy either way you go man, its only a game after all :)



If he wants to do that, I'm game for reinstalling WG and hosting the "testing realm", since I haven't done any work on the new Sinister in the past couple months.