OMC - Reset: Imminent [Archive] - ForumsHQ

Speed
Posts: 3660
Joined: Sun Jan 13, 2002 6:00 am

Re: OMC - Reset: Imminent [Archive] - ForumsHQ

Post by Speed »

god damn right
Hobo_Bill
Posts: 1089
Joined: Mon Mar 10, 2003 6:00 am

Re: OMC - Reset: Imminent [Archive] - ForumsHQ

Post by Hobo_Bill »

wow, that looks awesome Pant.. :wordup:
dreimas
Posts: 46
Joined: Tue Jan 14, 2003 6:00 am

Re: OMC - Reset: Imminent [Archive] - ForumsHQ

Post by dreimas »

ba now i gotta get back my accounts from grimlock or make new ones heh
zan
Posts: 1191
Joined: Thu Dec 13, 2001 6:00 am

Re: OMC - Reset: Imminent [Archive] - ForumsHQ

Post by zan »

wow that is one huge map, looks awesome!
BlackHaze
Posts: 482
Joined: Fri May 31, 2002 5:00 am

Re: OMC - Reset: Imminent [Archive] - ForumsHQ

Post by BlackHaze »

wow that is one huge map, looks awesome!



He showed me that this morning after i had spent time putting my editing machine together, and i damn near gave up all thought of editing heh.
zan
Posts: 1191
Joined: Thu Dec 13, 2001 6:00 am

Re: OMC - Reset: Imminent [Archive] - ForumsHQ

Post by zan »

He showed me that this morning after i had spent time putting my editing machine together, and i damn near gave up all thought of editing heh.





yeah, Pant has WAY WAY WAY too much time on his hands or he really knows how to manipulate nightmare in a way most of us can only have wet dreams about.



Thats one bitching map. :wordup:
Flash

Re: OMC - Reset: Imminent [Archive] - ForumsHQ

Post by Flash »

That is going to be nice. Nice Job, can't wait to die in it.



Thanks,

FLash
Panterra X
Posts: 845
Joined: Thu May 30, 2002 5:00 am

Re: OMC - Reset: Imminent [Archive] - ForumsHQ

Post by Panterra X »

(taken from my forum)

OOOOkkkkkk.... heh well where should i start...



- Complete Class and Race overhaul.. As you have probably noticed, a lot of the races and classes we have all gotten used to are gone... Why you ask? Because they were either a) stupid or b) overpowered or even c) completely worthless.... heh... but seriously.. I wanted to go with a much more AD&D style, which complements the new Forgotten Realms setting additions. Things like metros idea of a 'Priest' were horribly wrong in my mind. 'Priests' are now known as 'Clerics' (as they are in AD&D) and have decent combat. The idea of a 'magelike' priest where they go around blasting everything with their holy power is wrong...



- Race Tokens... If you havent heard me talking about them yet, you have now. Basically what they are is an item (which is worn on your (WORN) slot... and dont worry, all items that used to use that slot were changed) which contains your racial abilites. You must wear it (and its cursed to make sure you do) or you will suffer the consequences.. (no race abilities and/or extra quest info)... so obviously it is in your best interest to equip these.. they are known as 'family crest' 'family token' and 'clan crest'



- The High Forest... What can I say.. Nostalgia deserves props for the awesome area which rivals my Waterdeep in size and scope... well done... and we'll all enjoy dying in it!



- Bug Fixes and balance related changes.... Things like the bard 'song of the gods' stacking.... Charm/Shop Markup abuse (at a certain charm level you could make money buy buying and selling items) and lots of misc stuff im not going to bother to list... If you know of any or come across any in your adventures please post detailed information in the Bug Reports forum!



- Wizards.... What do I mean wizards? Well if you havent played in the realm, or if you have been.. but havent really been paying attention... Wizards are your means of teleporting throughout the realm. To get to other areas from Waterdeep, talk to Khelbin Blackstaff in Blackstaff Tower. And by the way... They dont move now



- Newhaven... A thing of the past... Everyone now begins the game in the New Adventurers Guild in Waterdeep. It is located on the western side north of blackstaff tower. It is VERY similar to the historic Newhaven, so dont freak out when you enter the realm.



thats prety much all of the major changes... now for some counts



New Rooms: about 9000

New Items: about 1000

New Game Spells: 159

New Player Spells: 14

New Monsters: 271

New Text Blocks: 900



A note to all of you ForumsHQ guys n gals... My forum was just updated with TONS of information on all ofthe new additions to my realm including new quest info! check it out!

http://operationmindcrime.us/forums/index.php
Hobo_Bill
Posts: 1089
Joined: Mon Mar 10, 2003 6:00 am

Re: OMC - Reset: Imminent [Archive] - ForumsHQ

Post by Hobo_Bill »

:wordup: I'm definitely going to swing by when the reset goes down. Good job.
The Funeral Portrait
Posts: 69
Joined: Wed Feb 20, 2002 6:00 am

Re: OMC - Reset: Imminent [Archive] - ForumsHQ

Post by The Funeral Portrait »

Can't wait for this reset, I'm sitting here on edge!! 15 more min!
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