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Re: Difficulty Level/Regen

Posted: Fri Feb 13, 2004 6:51 pm
by Platinum
You could play on my board, Speed..its under-crowded ;) I'd have to send you the mmud explorer file tho..hehe.

Re: Difficulty Level/Regen

Posted: Fri Feb 13, 2004 7:06 pm
by Hobo_Bill
Is your board by invite only now, Plat?

Re: Difficulty Level/Regen

Posted: Fri Feb 13, 2004 7:46 pm
by Platinum
Nod, you're welcome to play as well though..I can PM you the addy if you like.

Re: Difficulty Level/Regen

Posted: Fri Feb 13, 2004 9:29 pm
by syntax53
Universal Modifier --> Rooms --> Max Area --> % --> 130

Universal Modifier --> Rooms --> Max Regen --> % --> 130



Wouldn't that increase max regen 30%?

Re: Difficulty Level/Regen

Posted: Sat Feb 14, 2004 2:42 am
by Platinum
Good eye, guy.

Re: Difficulty Level/Regen

Posted: Sat Feb 14, 2004 4:11 pm
by Speed
well then do that shit to morbid dood, its crowded as a biatch

Re: Difficulty Level/Regen

Posted: Sat Feb 14, 2004 4:15 pm
by syntax53
well then do that shit to morbid dood, its crowded as a biatch



we need a way to test it first ...

Re: Difficulty Level/Regen

Posted: Sat Feb 14, 2004 8:38 pm
by Speed
Someone's gotta have a board to test with. Anyone? Beuller? Beuller?

Re: Difficulty Level/Regen

Posted: Sun Feb 15, 2004 2:14 am
by Kai Shadowbane
Universal Modifier --> Rooms --> Max Area --> % --> 130

Universal Modifier --> Rooms --> Max Regen --> % --> 130



Wouldn't that increase max regen 30%?



hmm, according to plat, just the max area should handle that, upping the max regen could seriously destroy some scripting areas. (just think of when you started in woodens, add another mino a room regenning, sounds painful) I'd almost just push max area up higher to lessen the lair load, and let the slack rooms handle the overload.

Re: Difficulty Level/Regen

Posted: Sun Feb 15, 2004 11:26 am
by syntax53
hmm, according to plat, just the max area should handle that, upping the max regen could seriously destroy some scripting areas. (just think of when you started in woodens, add another mino a room regenning, sounds painful) I'd almost just push max area up higher to lessen the lair load, and let the slack rooms handle the overload.



that's kinda the point. every area will be a bit harder, but yield better experience and withstand more people as there are more mobs.