Re: MorbidBBS MMUD Explorer Data File - 11/12/04
Posted: Wed Jan 21, 2004 5:35 pm
enigma booties and enigma mittens.
Now that's classy :)
As for the weighting system shown above, I think it's a *great* idea. I don't neccessarily agree with the numbers used (I haven't looked them over too much), but the concept behind it is exactly what *should* be shaping our charts (i.e. I don't exactly know why theivery should be +5, which is saying it's as useful as picklocks, which is also +5.)
I don't know what the consensus is going to be about it, but if you guys honestly sit down and put some thought into it, I wouldn't care if my chart went up, as long as you feel it's bringing more balance to the game. You would have to reevalute after every update, you realize... :) And if you're looking for some opinions, let me know.
Maybe ask a bunch of people you feel will give honest answers not skewed to their current race/class and average them together? Just a thought.
Though, something that would need to be thought about is keeping races/classes balanced through the levels. From what I understand, characters of the same experience *should* be relatively equal, regardless of level. Is this still the way it should work? If not, what is going to keep warriors competitive as levels go up? Right now, from what I gather, at high levels warriors suck compared to, say, area spellers. If you're going to jump warrior's exp charts up, aren't you going to make this difference even greater? Unless, of course, lots of new items are put into the game... shrug, just another though
Now that's classy :)
As for the weighting system shown above, I think it's a *great* idea. I don't neccessarily agree with the numbers used (I haven't looked them over too much), but the concept behind it is exactly what *should* be shaping our charts (i.e. I don't exactly know why theivery should be +5, which is saying it's as useful as picklocks, which is also +5.)
I don't know what the consensus is going to be about it, but if you guys honestly sit down and put some thought into it, I wouldn't care if my chart went up, as long as you feel it's bringing more balance to the game. You would have to reevalute after every update, you realize... :) And if you're looking for some opinions, let me know.
Maybe ask a bunch of people you feel will give honest answers not skewed to their current race/class and average them together? Just a thought.
Though, something that would need to be thought about is keeping races/classes balanced through the levels. From what I understand, characters of the same experience *should* be relatively equal, regardless of level. Is this still the way it should work? If not, what is going to keep warriors competitive as levels go up? Right now, from what I gather, at high levels warriors suck compared to, say, area spellers. If you're going to jump warrior's exp charts up, aren't you going to make this difference even greater? Unless, of course, lots of new items are put into the game... shrug, just another though