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Re: v1.11o released

Posted: Sun Dec 14, 2003 1:17 pm
by Platinum
I read their forums sometimes, but mainly only the ideas forum..because it's obvious Metro needs all the ideas they can get..



But, I did read that entire thread Mist, and thanks for the link..it convinced me that even when o is available for 'us', I'm not going to use/upgrade to it. A regen fix would have been enough, but the rest of it was pretty dumb.

Re: v1.11o released

Posted: Sun Dec 14, 2003 3:12 pm
by Xilatl
Yeah, I think its stupid as hell to make spectral knight only killable with the dagger, I used to love taking him :)

Re: v1.11o released

Posted: Mon Dec 15, 2003 4:41 am
by Mirrsy
Now, I'm not sure if this just happened on tarls or not (I don't run the place, I just play there), but has anyone run into Missionaries/Priests of the stealthy type not having stealth anymore? Thor implemented the new patch today and ever since then I can't sneak to save my life. I tried asking other people if their stealth was quite suddenly broken but everyone's afk scripting in their sleep. BAH.



Thanks in advance. o.o

Re: v1.11o released

Posted: Mon Dec 15, 2003 9:57 am
by syntax53
threads "new mud version" and "v1.11o released" have been merged.

Re: v1.11o released

Posted: Mon Dec 15, 2003 12:16 pm
by Speed
1) Added code to fix the problem with monsters not regenerating.



Notice how they have to specifically note that they "added code" since they ever so rarely do that.



Thor implemented the new patch today and ever since then I can't sneak to save my life.



eh, you don't have a skiff or a raft or anything on you, do ya? Other than that, perhaps the patch miffed stealth...

Re: v1.11o released

Posted: Mon Dec 15, 2003 1:39 pm
by megagoo
yea they beta tested it on the bbs i play on for a while. took them probably 6 updates before they got regen working right. after the first patch, we had wardogs spawning in newhaven. the bbs still isnt completly right. after the official release a few days ago, cave worm wasnt regenning. just some internal error. i think its fixed now. but as i understand it, we were the only bbs in the beta testing that was having problems. regen hasnt died since the latest updates and the full release so thats good. who cares if theres a mind flayer ripping up on level 3s in newhaven.



mega

Re: v1.11o released

Posted: Mon Dec 15, 2003 9:30 pm
by Mistress
yea they beta tested it on the bbs i play on for a while. took them probably 6 updates before they got regen working right. after the first patch, we had wardogs spawning in newhaven. the bbs still isnt completly right. after the official release a few days ago, cave worm wasnt regenning. just some internal error. i think its fixed now. but as i understand it, we were the only bbs in the beta testing that was having problems. regen hasnt died since the latest updates and the full release so thats good. who cares if theres a mind flayer ripping up on level 3s in newhaven.



mega



Those are errors from a corrupt map file. Your sysop needs to run a recovery to fix it.

Re: v1.11o released

Posted: Mon Dec 15, 2003 11:36 pm
by Panterra X
Those are errors from a corrupt map file. Your sysop needs to run a recovery to fix it.



just a note - thats most likely from a bad/corrupt active monsters database... but yeah a recovery should do the trick

Re: v1.11o released

Posted: Mon Dec 15, 2003 11:44 pm
by syntax53
just a note - thats most likely from a bad/corrupt active monsters database... but yeah a recovery should do the trick



heh, you're both right actually. the rooms database would have the locations of the bad ("corrupt") monsters and the active mon file actually holds the info on them (how many hps they have, spells casted on em, etc. and an offline recovery clears both of those things.

Re: v1.11o released

Posted: Wed Dec 24, 2003 4:40 am
by megagoo
they've run offline recovery and have done all kinds of shit. been in close contact with shannon. still working on the problem