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Re: Mudview

Posted: Fri Oct 03, 2003 5:14 pm
by War Hawk
Alrighty guys... so it looks like dynamic maps is winning just by a little bit... I know more of you use the site... now come on and Vote!

Re: Mudview

Posted: Fri Oct 03, 2003 5:22 pm
by syntax53
Alrighty guys... so it looks like dynamic maps is winning just by a little bit... I know more of you use the site... now come on and Vote!

at least you got them to click with their finger ...



http://mmb.forumshq.com/forums/showthread.php?t=5628



shit like that just makes me want to quit the scene.

Re: Mudview

Posted: Fri Oct 03, 2003 5:38 pm
by Xetox
If they cant pitch in, then stop trying to help em!

Re: Mudview

Posted: Fri Oct 03, 2003 6:04 pm
by Jedi
I think an inventory calculator would be more benificial. There's maps out there available if people really need them. There is no place that I know of that has an accurate inventory calculator.

Re: Mudview

Posted: Fri Oct 03, 2003 6:27 pm
by War Hawk
okie dokie... then what should the inventory calc do exactly.... what would YOU like to see in an inventory calculator? Like MegaMuds?

Re: Mudview

Posted: Thu Oct 09, 2003 2:04 pm
by Rust In Peace
I changed my mind. I want an inventory calculator. :)

Re: Mudview

Posted: Thu Oct 09, 2003 2:10 pm
by Pike
It should show whats best for each class.

Re: Mudview

Posted: Thu Oct 09, 2003 2:59 pm
by MrBlack
It should show whats best for each class.



The best in what way? One person defines best based on AC, another defines it by Managen...Be more specific people.







In an inventory calc, I'd like to see it something like megamuds, where it calcs everything based off a stat. However, I'd like something that can go from multiple stats.



If I want to look at items with the best AC, then sort items of similar AC by another stat (managen, for instance). Perhaps give the AC sorting the option to look for round AC numbers, or down to the decimal (I might want a tunic with a *.*, but I just want to see gauntlets with a *.0, sub-sorted by material type).



Just some ideas.

Re: Mudview

Posted: Thu Oct 09, 2003 3:54 pm
by Rust In Peace
And while we're on the mudview improvement topic, is there any way to add a field in the profile so the list of monsters also shows the accuracy for their most common attack based on attack% field. If a couple attacks are the same, show the first one.



For example -- captain of the guard. 3 diff attacks. All at 125% accuracy. But one happens 25% of the time, one 60% and one 15%. So it would show the one that happens 60% of the time.

Re: Mudview

Posted: Thu Oct 09, 2003 5:19 pm
by War Hawk
might be possible