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Re: Quests: v1.11n

Posted: Wed Sep 10, 2003 8:28 pm
by Platinum
That's what it is on my board anyway, and I didn't edit anything.



I notice, for some reason or another, whenever I get a new version of mud (seemingly brand new) quite a few things aren't what they're supposed to be...

Re: Quests: v1.11n

Posted: Wed Sep 10, 2003 8:43 pm
by Pike
Yes it was Neutral.:hump:

Re: Quests: v1.11n

Posted: Wed Sep 10, 2003 8:58 pm
by syntax53
Originally posted by Platinum

evilaligned -50 841:goodaligned 29 841:testability 127 6:checkability 127 6:giveability 127 7:giveitem 645:addexp 150000:text 384



That's what 'return' is in 1.11n...



no ..





evilaligned -50 841:goodaligned 29 841:testability 127 6:checkability 127 6:minlevel 10 3245:giveability 127 7:giveitem 645:addexp 150000:text 384





is for v1.11n



sounds to me like someone didn't let their update file run through after upgrading ... :)



--> http://mmb.forumshq.com/forums/showthread.php?s=&threadid=5341

Re: Quests: v1.11n

Posted: Fri Sep 12, 2003 6:30 pm
by Platinum
Actually, that's not the case;) I imported my text blocks from the 1.11m realm, that's why it messed up..I wish there was a way to exclude quest text blocks from an import/export, cuz that messes up every 1.11n text block for me..

Re: Quests: v1.11n

Posted: Sat Sep 13, 2003 11:42 am
by syntax53
Actually, that's not the case;) I imported my text blocks from the 1.11m realm, that's why it messed up..I wish there was a way to exclude quest text blocks from an import/export, cuz that messes up every 1.11n text block for me..



that's just crazy talk!

Re: Quests: v1.11n

Posted: Sat Sep 13, 2003 7:24 pm
by Platinum
that's just crazy talk!





Heh, ain't it tho. Thanks for gettin me goin ;)