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Re: DoorMUD stuff in the works [Archive] - ForumsHQ

Posted: Tue Aug 05, 2003 6:48 pm
by iNViSiGOD
Originally posted by EvanElias

Built-in RLOGIN server. This means you could directly run the game from WorldGroup (!!!)[/b] without needing a Synchronet door server. It also means that you could set up an INTER-BBS networked DoorMUD game, with like 10 different WorldGroup boards feeding into the same game. This would create a much larger player pool, with many boards feeding into a single game, there'd be a lot more players on-line.



Since WG's rlogin is still buggy, you wouldn't be able to put DoorMUD rlogin on the same computer as WorldGroup, which still kinda stinks. But since it'd be inter-bbs, only 1 sysop (per league/network) would need to be running the server on a separate computer. The other sysops wouldn't need to install anything at all, they'd just hook into it with rlogin.



RAWK! Now im very close to buying doormud, if lunars still up when its released ill be buying me a copy :D

Re: DoorMUD stuff in the works [Archive] - ForumsHQ

Posted: Tue Aug 05, 2003 6:57 pm
by Yes
yes, quite an accomplishment, grats darklord

Re: DoorMUD stuff in the works [Archive] - ForumsHQ

Posted: Tue Aug 05, 2003 7:36 pm
by EvanElias
Originally posted by Yes

so contradictory...



you're the same person who said that the game isn't designed for scripts (i know you meant scripting like majormud style, but scripts nonetheless :P)



also, up to 5 rings, but you said on the website that you rarely see more than 1 per game...



Well, it says rarely more than 1 per game, because the Goblin King's item drops from a 100% rate to a 1% rate after the first one... so after one ring is already out, you either have to be REAL lucky to get another ring (happens sometimes), or you can script that room...:)





and the first rings.. unlim?[b]



Yep, the ring of necromancy, ruby-studded ring, and ring of warlords are all very unlim, and are fairly easy to get :P



[b]plus that bbs u showed has 300MF per day, WAY too much



That I'd agree with, but apparently it made the game very active (shrug?) The sysop is buying Pro soon, hopefully he will raise the experience tables to 2x or 3x so that players don't max out too fast w/ 300 MF.

Re: DoorMUD stuff in the works [Archive] - ForumsHQ

Posted: Tue Aug 05, 2003 7:38 pm
by EvanElias
Thanks :) But again, it'll be a long while until the recoded version with rlogin and telnet is released... will be quite a large project.



Design stages are going well though, I know exactly what I need to code as well as how to do it, it's just gonna take a long while to actually do all that coding.

Re: DoorMUD stuff in the works [Archive] - ForumsHQ

Posted: Tue Mar 06, 2007 3:42 am
by ari
Bump.

Re: DoorMUD stuff in the works [Archive] - ForumsHQ

Posted: Wed Mar 07, 2007 3:20 am
by Luther
If it was stand alone like the Trade Wars server I would buy it. Granted you couldn't run on the same machine if you wanted to use it with WG, but you could have it on a seperate port and just let people telnet accordingly. Hopefully make the port adjustable as well by the sysop. Something we have all wanted MajorMUD to do from the get go.



example:



chaosbbs.kicks-ass.org:2002 <-TradeWars

chaosbbs.kicks-ass.org:23 <-MajorMuD

chaosbbs.kicks-ass.org:21 <-Doormud

chaosbbs.kicks-ass.org:80 <-Official Website

Re: DoorMUD stuff in the works [Archive] - ForumsHQ

Posted: Wed Mar 07, 2007 10:03 am
by Ghaleon
u would have doormud run on an ftp port? :)

Re: DoorMUD stuff in the works [Archive] - ForumsHQ

Posted: Wed Mar 07, 2007 12:05 pm
by ari
You switch to binary mode on skeletal lich for 37 damage!

[ HP:193 SP:20 MF:420 ]

Skeletal lich casts drain life on you, stealing 9 hitpoints!

You ping skeletal lich for 19 ms!

You cast get porn. You feel refreshed.

[ HP:184 SP:10 MF:420 ]

You cast readforaccess.txt on the skeletal lich, it screams in frustration!

Skeletal lich casts drain life on you, stealing 10 hitpoints!

[ HP:174 SP:0 MF:420 ]

You critically ping skeletal lich for 33ms!

Skeletal lich is dead!

You gain 1300 experience points.

You take 1 gold coin from the corpse.

You cast get porn. You feel refreshed.

[ HP:174 SP:0 MF:420 ]

Re: DoorMUD stuff in the works [Archive] - ForumsHQ

Posted: Wed Mar 07, 2007 12:17 pm
by Luther
u would have doormud run on an ftp port? :)



Why not :>. it was just an example.

Re: DoorMUD stuff in the works [Archive] - ForumsHQ

Posted: Wed Mar 07, 2007 1:57 pm
by Raybdbomb
lol ari

i like how your "get porn" is on autocast...