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Re: Ganghouse idea [Archive] - ForumsHQ

Posted: Fri Jun 06, 2003 6:33 pm
by Kai Shadowbane
easy to fix

make the emblems port to just inside the entrances

make the doors unpickable

make the vault keys loyal

up guardian hps

up guardian attacks spells, and syntax's idea about the gh shops for stock is pretty cool

Re: Ganghouse idea [Archive] - ForumsHQ

Posted: Fri Jun 06, 2003 6:34 pm
by Kai Shadowbane
oh, and deeds are easy, and if I remember right there is coding per room to keep it from a room sweep, we could remove those and add the shops in

Re: Ganghouse idea [Archive] - ForumsHQ

Posted: Fri Jun 06, 2003 6:52 pm
by Reckless
no guards, no doors, loyal emblems that port to the rest room. I was thinking of making them cursed, but couldn't figure out a way to work it w/o putting a door in.

Re: Ganghouse idea [Archive] - ForumsHQ

Posted: Fri Jun 06, 2003 6:55 pm
by Kai Shadowbane
no, still think the guards and the doors should be there, just make the guards 1) stationary, and 2) not poof at cleaup

Re: Ganghouse idea [Archive] - ForumsHQ

Posted: Fri Jun 06, 2003 6:58 pm
by Kai Shadowbane
better yet, add a foyer with a HUGE guard in, and make it not attack like normal guards do, with a second key of course, and the guard I am referring to would be equivalent to AED stats or something, make raiding a house just flat out HARD. Hell you could almost make a contest out of it



like who has a specific item in their shop at cleanup after a week, their gang gets something, just make sure that when you stock something in a GH stock, that the price is always 0

Re: Ganghouse idea [Archive] - ForumsHQ

Posted: Sat Dec 27, 2003 6:54 pm
by FreeBander
My users gave me a small idea to kinda make the gang house a little more worth while. Take the gang emblem you give each of your gang members and give it a little AC. i made ours 2/1, only prob was when you train stats you have to remove it or ya can't retrain them.