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Re: Slums Problems

Posted: Sat May 10, 2003 12:06 pm
by Fingolfin
I have made a major amount of paths for mega that a lot of people use so I know the realm very well. But since mod 9 and thier updates they have change maps rooms and discriptions so mega will get lost everywhere, even the paths I have made for all of mod 9 some get lost because of the changes that metro made. why did they make these changes? to stop people from scripting or being lazy? I dont know but you just have to manually fix the paths that a screwed.

Connor Macleod

Re: Slums Problems

Posted: Sat May 10, 2003 4:36 pm
by Platinum
LoL..your megamud blows then, mine ran past that chime like normal, it just got that "trying step away" shit and found itself.

Re: Slums Problems

Posted: Mon Jan 03, 2005 7:10 pm
by Relorian
I still have this problem. It seems when ever i enter through the slums off the western fork or try to go just about anywhere in the slums it gets itself lost. Ive made some corrections to the path files but its a hassle. If anyone has a way of getting intouch of the guy who makes the Winterhawk's pathfile set, perhaps mention to him that the slums files he has in there need a lil fixin or updates or just plain replacements from the default ones. Its bloody annoying redoing all path files for that area.

Re: Slums Problems

Posted: Mon Jan 03, 2005 8:12 pm
by syntax53
I still have this problem. It seems when ever i enter through the slums off the western fork or try to go just about anywhere in the slums it gets itself lost. Ive made some corrections to the path files but its a hassle. If anyone has a way of getting intouch of the guy who makes the Winterhawk's pathfile set, perhaps mention to him that the slums files he has in there need a lil fixin or updates or just plain replacements from the default ones. Its bloody annoying redoing all path files for that area.

a better idea would be to figure out what's wrong and tell him how to fix it.