Megamud's possessed.

Kai Shadowbane

Re: Megamud's possessed.

Post by Kai Shadowbane »

Originally posted by Rust In Peace

Secondly, sometimes when I get lagged, I come back in mud dropped, and megamud doesn't hang, resulting in death. All the obvious hangup options are checked or unchecked, yet it still doesn't hang.

That is what I was referring to, it's usually the person's system lag that causes it, or massive net lag. not the bbs itself, personally I can have half my cpu free and half my ram free, and it would still cause slowdown in megamud, it's just the program isn't coded the best for speed, it's like it can keep one script running (the hangup on drop is about it) and it can't run the others (attack, walk in a path, etc.)
Rust In Peace

Re: Megamud's possessed.

Post by Rust In Peace »

No.. When I lag out, it's because of my isp being a piece of shit.. When I come back dropped, don't hang up and end up dying is because megamud is a piece of shit.. not because my cpu is being retarded.. So I'm looking for a way to make it hangup when it logs on and is already dropped.
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Megamud's possessed.

Post by Platinum »

Rust - get so pissed at MegaMUD that you decide to learn how to create your own scripting prog, and in the process decide to let me have it first (aside from you)...



Sounds like a great idea to me!
Reckless

Re: Megamud's possessed.

Post by Reckless »

it has to be issues with latency. unless you relog in non-ansi mode, in which case you're out of luck. Does it hang after a certain amount of time on it's own after you're dropped Rust?
Rust In Peace

Re: Megamud's possessed.

Post by Rust In Peace »

Hah, I stopped going to school because suddenly I really hated programming. :)



No Reckless, I don't relog in non-ansi and it just sits there forever and ever.. ctrl-alt-del doesnt help either -- it just shows normal stuff.. it's not trying to do anything wierd. If I invite a dropped char, it tries to join the party.. it can't while dropped, but it keeps trying..
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Megamud's possessed.

Post by Platinum »

make a message/response...



you know when you try to do something you cant while dropped, like join a party, it says "You can't do that while mortally wounded!" or something along the lines of...if you have sys go, have it do sys go wherever^M=x^M..if ya dont, simply have it do =x.



If mega normally just stops working when dropped and you enter, set a message/response for one of the entrance messages to do like "gos hellew!"...since you can't gos while mortally wounded, you'll get that message, and your message/response will kick in..



As far as ANSI..isn't there an entrance message that tells you if ansi is on? I think there is..just make a message/response for if it says ansi is off to do =a.



Lotta work, but worth trying to fix your problem..no?
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Megamud's possessed.

Post by Platinum »

just relog while at keys and alt-b soon as yer char gets in the realm..that way you can see what all it says.
Rust In Peace

Re: Megamud's possessed.

Post by Rust In Peace »

Hm... I was thinking of doing something with the "mortally wounded" message. I believe megamud has a command to do something when entering mud and right before exiting it. I'll play with that tonight, thanks.
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: Megamud's possessed.

Post by Speed »

If it doesn't check the who list, and doesn't do anything, set mega to send ^M every 30 seconds, and look^M for an entry command. That way, it'l kickstart itself.



Did you try this?
deca
Posts: 0
Joined: Sun Dec 15, 2002 6:00 am

Re: Megamud's possessed.

Post by deca »

are you running any other progs during this time? cs? war3?
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