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Re: Bugz

Posted: Mon Mar 24, 2003 5:07 pm
by Speed
When I was programming muds, I would help out on other peoples servers. I'd help them fix a few bugs here and there, or even be pretty much their full time coder. Whenever they gave me access to their code, I always threw in a command that would increase whoever typed it to max level and give them every command available (just like sys commands). If I went into any of these muds and typed " snarfxxzzzy!@#$%^&*() " I'd have all the commands at my disposal to be able to completely wipe the mud clean, just in case they pissed me off. lol

Re: Bugz

Posted: Mon Mar 24, 2003 5:42 pm
by Hobo_Bill
lol Speed... The Mermex bug was 1.0h? Right after dragon's teeth mod came out (obviously). That's around when I stopped playing (the first time).. And I believe the bug worked only as long as you didn't train stats. It was handy if you were maxed on stats and didn't need to / couldn't train anymore.

Re: Bugz

Posted: Mon Mar 24, 2003 9:21 pm
by Speed
nod, I had a lvl 50 human ranger w/ the mermex bug. 150 str, 150 agil, 150 charm, 150 int (I think, can't remember, but I had all stats maxed w/ mermex bug). It was nice. Then the bug got removed, and my human ranger sucked.

Re: Bugz

Posted: Tue Mar 25, 2003 1:44 am
by Blunt
.cast agil spell then anti agil spell and your stats will raise i believe .thats what was refereed to as the bard spell