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Re: WGMan and WinXP Pro

Posted: Sat Apr 26, 2003 4:07 pm
by Relorian
WEll after doing all the things people have told me to do im still no closer to getting wgman to work... everythings been done, repeated total removal, reinstalling... Nothing. I did the attrib thing each time, nothing.... so its lookin pretty grim... i found a way to put mud on the main page, but now i need the walk through with out using wgman to add to the keyrings.... any assistance would be helpful...

Re: WGMan and WinXP Pro

Posted: Sat Apr 26, 2003 4:56 pm
by Speed
Hit S from your TOP menu. That'l bring you into the remote sysop menu. Key rings are on there, it's simple to do, just go from menu to menu.

Re: WGMan and WinXP Pro

Posted: Sat Apr 26, 2003 7:31 pm
by Relorian
I added PAYING to the USER keyring, and it still wont let it into mud... what am i doing wrong.

Re: WGMan and WinXP Pro

Posted: Sat Apr 26, 2003 7:35 pm
by MrBlack
Is PAYING your mudder key? I can't remember if thats the default, but it might not be the case here...just a thought.

Re: WGMan and WinXP Pro

Posted: Sat Apr 26, 2003 8:08 pm
by Panterra X
go into security and accounting and erase whatever is after 'key required to play game' under majormud

Re: WGMan and WinXP Pro

Posted: Mon Apr 28, 2003 11:52 am
by Relorian
Another quick question, how do i disable webcalls... last time i ran a board i had a lot of Codered infected machines keep hitting my board... luckly it was in a diffrent drive and didnt have access to the windows stuff.

Re: WGMan and WinXP Pro

Posted: Mon Apr 28, 2003 12:22 pm
by syntax53
Originally posted by Relorian

Another quick question, how do i disable webcalls... last time i ran a board i had a lot of Codered infected machines keep hitting my board... luckly it was in a diffrent drive and didnt have access to the windows stuff.



http://mmb.forumshq.com/forums/showthread.php?s=&threadid=4074

Re: WGMan and WinXP Pro

Posted: Mon Apr 28, 2003 12:49 pm
by Helmut
Originally posted by Relorian

THanks for the info about disabling modules. Now i can get rid of the stuff i dont want.

Re: WGMan and WinXP Pro

Posted: Mon Apr 28, 2003 1:00 pm
by syntax53
Originally posted by Helmut

heh



yeah, i noticed that too. either he forgot about it or doesn't realize that disabling the module will disable it completely.



-syn

Re: WGMan and WinXP Pro

Posted: Mon Apr 28, 2003 2:18 pm
by Speed
haha