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Re: megamud/NMR idea [Archive] - ForumsHQ

Posted: Thu Mar 13, 2003 4:30 am
by War Hawk
yeah syntax will do it! after he makes a new operating system that does suck, re-write wg, majormud.... all the addons... nmr to his new os... a megacrud clone... yeah.. sounds like a good idea! when do you start ;P

Re: megamud/NMR idea [Archive] - ForumsHQ

Posted: Thu Mar 13, 2003 4:33 am
by WiKKiD
ok war hawk u smartass :P

Re: megamud/NMR idea [Archive] - ForumsHQ

Posted: Mon Apr 07, 2003 11:27 pm
by void
maybe you could email the people that make megamud?



just a thought...

Re: megamud/NMR idea [Archive] - ForumsHQ

Posted: Tue Apr 08, 2003 6:03 am
by Speed
sigh



Merlin doesn't accept emails of that nature. As far as I know, he doesn't accept emails period any more. We were surprised as shit to see that he even released an updated version, but I'm assuming that's because someone threatened him with legal action for not updating his product. It would have been an idle threat, but that's the only thing I can think of to make him get off his ass and work on the thing. All he really did was import the new databases anyway.



People have tried to get the source code, get an update, to get any type of information at all out of him. He doesn't respond, and if he does, it's not the response you want.

Re: megamud/NMR idea [Archive] - ForumsHQ

Posted: Tue Apr 08, 2003 8:08 am
by MrBlack
I've looked into the db's with a hex editor, and it doesn't seem like it would be any harder than mapping the dats for mud, heh. It's just the time that it would take that keeps me from actually doing it.

Re: megamud/NMR idea [Archive] - ForumsHQ

Posted: Tue Apr 08, 2003 8:33 am
by The Ghost
MrBlack, its not like you have a life anyways, so uhm.. DO IT MAN!

Re: megamud/NMR idea [Archive] - ForumsHQ

Posted: Tue Apr 08, 2003 2:41 pm
by MrBlack
LOL...Wait until I move and rebuild my computer...I'll get around to it eventually ;)