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Re: DBBS Ideas [Archive] - ForumsHQ

Posted: Sun Mar 02, 2003 4:34 pm
by Durin
New stats (http://www.chadlehmkuhl.slyip.com/liverealm/overview.htm)!



For the LiveMUD realm, im still working on the ScriptMUD.

Re: DBBS Ideas [Archive] - ForumsHQ

Posted: Sun Mar 02, 2003 5:08 pm
by Durin
Final stats for the No-Megamud realm, here (http://www.chadlehmkuhl.slyip.com/liverealm/overview.htm).



Possible stats for the Scripting realm, here (http://www.chadlehmkuhl.slyip.com/scriptrealm/overview.htm).



Any ideas on these would be appreciated. These realms are scheduled to be opened tommorow at approximately 12 pm central time.

Re: DBBS Ideas [Archive] - ForumsHQ

Posted: Sun Mar 02, 2003 6:19 pm
by War Hawk
well its cool that I can use telemate then... since you say NO MEGAMUD... it should be NO AFK-SCRIPTING....

Re: DBBS Ideas [Archive] - ForumsHQ

Posted: Sun Mar 02, 2003 6:38 pm
by Durin
Heh, true. I figured everyone got the idea its a by hand realm. No megamud, or like products ;) Sorry.

Re: DBBS Ideas [Archive] - ForumsHQ

Posted: Mon Mar 03, 2003 12:21 pm
by Rust In Peace
Any limiteds?

Re: DBBS Ideas [Archive] - ForumsHQ

Posted: Tue Mar 04, 2003 2:40 pm
by Durin
Check the pages ;)

Re: DBBS Ideas [Archive] - ForumsHQ

Posted: Tue Mar 04, 2003 6:55 pm
by Rust In Peace
... or you coulda just answered my question. Espesially since your webpage seems to be down.

Re: DBBS Ideas [Archive] - ForumsHQ

Posted: Wed Mar 05, 2003 10:04 am
by Durin
Doh, sorry. There are no limiteds. In either realm, and drop rates are +10%. Regen times are normal in scriptmud, and livemud have 1/2 regen times.