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Re: It started out as an idea

Posted: Tue Feb 25, 2003 8:10 pm
by GAMI Hestity
Sux0rBBS? Also, RaeGaeBBS.. Just Ideas :)

Re: It started out as an idea

Posted: Tue Feb 25, 2003 8:16 pm
by Platinum
He meant "RayGayBBS"..



Still trying to think of that name i had..argh..it was awesome too..damn me and my horrible memory, DAMN ME!

Re: It started out as an idea

Posted: Tue Feb 25, 2003 8:43 pm
by iNViSiGOD
Lets not turn this into a ray bashing forum people, he asked for postive feedback so if you dont have any then dont post.

Re: It started out as an idea

Posted: Tue Feb 25, 2003 8:56 pm
by Helmut
i assume you will be running version M, ray?

Re: It started out as an idea

Posted: Tue Feb 25, 2003 9:14 pm
by Blunt
Uhh what about fershizzle my nizzle

Re: It started out as an idea

Posted: Tue Feb 25, 2003 9:23 pm
by GAMI Hestity
Nod, I only jest.

The one thing I can think of worth saying tho.. If you make races 25%, make classes 25% too, or race will become very insignifigant as far as exp plays in choosing one..

also if theres an option to raise all drop rates(items, $$, and shop regen)raise them to be near what you would have/lvl in a stock game(IE 25% exp, drop rates x4) Basically so that cat's eye that regened thursday, and you would get when ur lvl 14 doesnt still regen thursday... when ur lvl 32.. Boss regen would need to be upped accordingly, but normal drop rates(so sticking with x4) You would have a monster who regens every 20 hours with a 5% drop rate regening every 5 hours with a 5% drop rate. If you double both hell be 5 hrs and 20% drop rate.. which throws it off a little.



Anyways, just my thoughts on trying to balance an exp edited game.. personally I say stick w/stock exp though, for 2 reasons.. One, Thats a hellova 'lot of work to meet the upped exp/lowered charts. Two, Even if you do it perfectly, theres still a real-time interface variable missing.. Basically that you have to get things done 4x faster.. kill bosses, do your quests, locate new scripting spots, ect. Plus, if you hang for 6 hours at work, it hurts alot more.

Those things burn out players alot faster.



http://www.rocketsky.net/~mysmilies/contrib/ed/muccawhore.gif

Re: It started out as an idea

Posted: Tue Feb 25, 2003 10:36 pm
by Raybdbomb
yes i will be running m, and gami i planned on doing stuff like that, and sorry i meant classes, not races, duh :P

Re: It started out as an idea

Posted: Tue Feb 25, 2003 10:42 pm
by Xetox
Originally posted by iNViSiGOD

Lets not turn this into a ray bashing forum people, he asked for postive feedback so if you dont have any then dont post.







Dont listen to him....bash bash bash :P





U know I just thought of something I have not logged into morbid in like weeks.....

Re: It started out as an idea

Posted: Tue Feb 25, 2003 10:47 pm
by Reckless
I have to agree on the burnout factor, but if the realm gets edited in a way like Morbid, burnout won't be as high. The problem with boards that have 10x or higher exp is that you get lvl 60 in less than a week and have nothing left to look forward to. I prefer lowered charts because quests mean more, because noone ever takes the time (except for Jackal) to up exp according to the modifier. I think a 1/4 exp chart on classes would be a good experiment...as long as lims were upped just a little to keep the need for pvp and racing to items a factor. That's an integral part of the game that gets trampled on with no lim realms.



That's my two cents...where's my change!?

Re: It started out as an idea

Posted: Wed Feb 26, 2003 12:03 am
by Raybdbomb
I'm fairly certain i'm going to name it "Legion"



They call us Legion, for we are many



it's up, sign up now



lots of work is being done to it currently