Page 2 of 3
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
Posted: Wed Dec 25, 2002 9:23 pm
by Durin
grin , if u dont mind =), i got a new computer for xmas so i can set up a realm now =). ;)
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
Posted: Wed Dec 25, 2002 9:47 pm
by iNViSiGOD
No use of the naughty C word people. :D
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
Posted: Wed Dec 25, 2002 10:43 pm
by Durin
C word? grin whats the "C" word??
;)
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
Posted: Thu Dec 26, 2002 12:16 am
by iNViSiGOD
Originally Posted by Syntax53
(i'm CooCoo for Cocoa Puffs)
Originally posted by Ray Dillyo
(syntax is CooCoo)
Originally posted by Tristian
yeah, syntax is CooCoo
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
Posted: Thu Dec 26, 2002 1:33 am
by War Hawk
maybe your file needs to be "Edited"
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
Posted: Thu Dec 26, 2002 3:27 am
by Raybdbomb
Originally posted by iNViSiGOD
No use of the naughty C word people. :D
he said it first!
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
Posted: Thu Dec 26, 2002 5:09 am
by Prince Galahad
hey
im workin on a realm also
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
Posted: Thu Dec 26, 2002 7:41 am
by Speed
Ok, so I'm guessing Metro added a map 18. Are there more than 1010 monsters? Are these issues changed, fixed, updated, or raped in 1.11j? Any ideas?
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
Posted: Thu Dec 26, 2002 8:54 am
by syntax53
Originally posted by Speed
Ok, so I'm guessing Metro added a map 18. Are there more than 1010 monsters? Are these issues changed, fixed, updated, or raped in 1.11j? Any ideas?
well, the monster problem was actually solved for 1.11i just the other day. the problem actually didn't seem to be a editing prevention method, more of a problem where just not enough space was being buffered for the extra monsters. 1.11j actually allows for a total of 2,000 monsters and has about 1,080 installed with it.
-syn
Re: Nightmare functionality in 1.11j [Archive] - ForumsHQ
Posted: Thu Dec 26, 2002 9:14 am
by Speed
Awesome. That's very good, since it is not very had to add areas to already existing maps. 920 extra monsters is a lot, should be enough for even the most heavily edited boards. How about the map? Is 1.11j using map 18? I haven't even logged into Morbid yet, still working on getting Megamud to work under Suse.