10% from for the killer and 10% loss from the dead person, but i wasnt trying to argue whether or not it was a good idea, i wanted to see how i could implement it...
i was thinking to make the same function apply to users as it does apply to monsters, their experience given is .1*(current exp)
or maybe 5% or whatever. then it probably wouldnt be too hard to make a person loes .1*(current exp) on death, as we can allready make people drop items and lose lives on death...
make pvp give exp
Re: make pvp give exp
You've got some of the best hexing specialists in the field telling you that it's not possible without MAJOR tweaking (which involves months of hard pressed editing, if its possible at all, which I don't see how). Listen to them.
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Reckless
Re: make pvp give exp
I'd have to agree. I believe by major tweaking, they mean that it would have to be done in the source code somewhere.
As for it being abused. If you take a lvl 1 char into the arena against a say...lvl 50 warrior or whatever and the lvl 50 lets the lvl 1 kill him over and over. He's just gained a boatload of exp for absolutely no work.
As for it being abused. If you take a lvl 1 char into the arena against a say...lvl 50 warrior or whatever and the lvl 50 lets the lvl 1 kill him over and over. He's just gained a boatload of exp for absolutely no work.
Re: make pvp give exp
Yeah, a high level char with 1 bil exp can make 100 million exp in a day or two, and 100 million doesn't drop the level. So, a lvl 1, with 0 exp, kills 1 bil char, gets 100 million exp and lvl 35-40. But, again, he doesn't want this thread to ask whether or not it's a good idea (which its not), he just wanted to know how to do it. Ya can't.
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Panterra X
- Posts: 0
- Joined: Thu May 30, 2002 5:00 am
Re: make pvp give exp
ok guess what guys it is possible... after i thought about it longer
follow me...
in the room database there is a field called 'death room'
usually its nothing (which sends the user to halls or earthen)
if there is a value there the game will send the user to that room
regardless of alignment...
soo... make a new room... call it 'exp room'.. whatever
now go through THE ENITRE ROOM DATABASE and replace the
death room with the number of the one you just created...
now go back to the room and make a room spell that:
#1- gives the user pvp exp (cap it wherever u want)
#2- teleports the user to the new regen area
(new halls placed in a neutral area cause everyone who
dies is gonna regen there)
that would definately work and heres how you do it
to make a spell that gives exp and then teleports the user you
will have to use text blocks.. fire up nightmare.. create a new spell
for its abilities the first one would be the exp... so use the block
ability and leave the param blank for now... then add the teleport
ability to the spell and specify the NEW death regen room..
now fire up the text block editor and create a new entry... using
the giveexp command give the user whatever exp you want.. then
using the message command you can also show the user
something like You have gained 10,000 experience for your pvp
kill!
thats pretty much all u gotta so... so i eat my words.. i can be
done... you do have to have a working knowledge of all the
databases tho...
follow me...
in the room database there is a field called 'death room'
usually its nothing (which sends the user to halls or earthen)
if there is a value there the game will send the user to that room
regardless of alignment...
soo... make a new room... call it 'exp room'.. whatever
now go through THE ENITRE ROOM DATABASE and replace the
death room with the number of the one you just created...
now go back to the room and make a room spell that:
#1- gives the user pvp exp (cap it wherever u want)
#2- teleports the user to the new regen area
(new halls placed in a neutral area cause everyone who
dies is gonna regen there)
that would definately work and heres how you do it
to make a spell that gives exp and then teleports the user you
will have to use text blocks.. fire up nightmare.. create a new spell
for its abilities the first one would be the exp... so use the block
ability and leave the param blank for now... then add the teleport
ability to the spell and specify the NEW death regen room..
now fire up the text block editor and create a new entry... using
the giveexp command give the user whatever exp you want.. then
using the message command you can also show the user
something like You have gained 10,000 experience for your pvp
kill!
thats pretty much all u gotta so... so i eat my words.. i can be
done... you do have to have a working knowledge of all the
databases tho...
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Reckless
Re: make pvp give exp
that's a lot of work and it wouldn't be a % of the victim's exp...that sounds a lot better though. Outstanding Panterra! Good show!
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Xeeg
Re: make pvp give exp
hey thanx pantera, um could this death room also be the "blank room" in the nightmare database? or is it specifically called death room?
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Panterra X
- Posts: 0
- Joined: Thu May 30, 2002 5:00 am
Re: make pvp give exp
it could be whatever room you want... it just has to have that spell
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Panterra X
- Posts: 0
- Joined: Thu May 30, 2002 5:00 am
Re: make pvp give exp
um.. no... like i said you need some knowledge of the databases
to do this... im not going to try and post detailed instructions...
to do this... im not going to try and post detailed instructions...