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Re: Level 34 Mystic - Golden Sickle/Crescent Moon Staff [Archive] - ForumsHQ

Posted: Fri Nov 15, 2002 4:56 pm
by Speed
Yeah, you can just stick your char in practice dummy for an hour punching without sickle, and then punching with. I just don't have a board to play on where I have a sickle right now. Could someone test this, and please display all megamud stats, before/afters, and make sure it goes a minimum of one hour each to ensure good results.

Re: Level 34 Mystic - Golden Sickle/Crescent Moon Staff [Archive] - ForumsHQ

Posted: Fri Nov 15, 2002 5:04 pm
by Tristian
from all i have read, the plus crit weapons do not affect mystics crit anymore. changed in like mod 8.. ...

Re: Level 34 Mystic - Golden Sickle/Crescent Moon Staff [Archive] - ForumsHQ

Posted: Fri Nov 15, 2002 5:17 pm
by Platinum
Yep.



The +crit USED to work, it has been changed, No +crit weapons effect mystics, that's why regardless of how you attack, every suggestion you see will say hold a staff, staves give major AC.





Also...even if it did, sickle is +2 crits, WOW, I'd take AC over that on a mystic anyday, they already have shitty AC and crit like theres no tomorrow, your crit % MIGHT change 1%, and that wouldn't prove anything anyway.



Crits come by CHANCE, 1 hour you could get like 10 more crits than you did an hour ago, you could have 1% higher, it's all CHANCE...



That's why it raises "critical hit chance" :)



But..test it if you want, I'm 99% sure +crit weapons do not effect punch, kick, or jumpkick damage.