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Re: high imp priest [Archive] - ForumsHQ

Posted: Thu Nov 14, 2002 12:59 pm
by Raybdbomb
sorry for not responding in awhile, haven't read this thread much



playin on a priv. copy regged to Morbid Fascinations, on there new bbs it's not up publicly, just those of us working on the bbs, on it right now.... i will be editting it and perhaps it will be the game that runs when they open the bbs up to the public.....but the doormud will be reset before they open!

Re: high imp priest [Archive] - ForumsHQ

Posted: Thu Nov 14, 2002 8:25 pm
by EvanElias
Ah, kewl... just be aware that if you edit the game and then run a reset, your edits will be lost (!!!) So be sure to reset, *then* edit...

Re: high imp priest [Archive] - ForumsHQ

Posted: Thu Nov 14, 2002 10:21 pm
by Rust In Peace
I can just see Ray going.. "aaaaahhhhh sshiiiitttt!!!!!!!!" :D

Re: high imp priest [Archive] - ForumsHQ

Posted: Thu Nov 14, 2002 11:10 pm
by Reckless
lol....I imagine there would be a few more select words in there too. :D

Re: high imp priest [Archive] - ForumsHQ

Posted: Thu Nov 14, 2002 11:12 pm
by Raybdbomb
aaaaahhhhh sshiiiitttt!!!!!!!

Re: high imp priest [Archive] - ForumsHQ

Posted: Fri Nov 15, 2002 12:09 am
by Reckless
you didn't have to prove me wrong Ray. DIE!!!

Re: high imp priest [Archive] - ForumsHQ

Posted: Fri Nov 15, 2002 1:33 am
by EvanElias
lol... if you made edits first but want to do a partial reset, you can sort of do it by hand... manually edit each player's "Days Inactive" setting to an extremely high value, and the players will get deleted (and their items reindexed) the next time maint runs.



Kind of a pain if there's a lot of players, but better than nothing...:)