bad attack [Archive] - ForumsHQ

syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: bad attack [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by Reckless

he edited instead of reposting :P



oh, dxpac. got it.
Atma
Posts: 0
Joined: Fri Mar 29, 2002 6:00 am

Re: bad attack [Archive] - ForumsHQ

Post by Atma »

It works fine with the rolling parchment (which is of course not worn anywhere) used in the mod 9 witchunter quest.



My guess is yours didn't work because you had at some point attacked the monsters that had the badattack flag. They don't like that. I doubt a flag would work for an item in one slot but no other--especially when it also works if it's not even equipped. It probably just checks inventory and pays no attention to the other stats of the item.
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: bad attack [Archive] - ForumsHQ

Post by dxpac666 »

It wouldn't work for me as an EARS item. When I changed it to WORN it worked fine. One user still has problems with it, but others claim it works fine for them now too. I believe the WORN flag works perfectly. There might be others, but from what I can tell, WORN is definately working.
Reckless

Re: bad attack [Archive] - ForumsHQ

Post by Reckless »

look at the values on the rolled parchment though, that isn't listed on it, although there are quite a few values for 0 abilities. How strange.
Atma
Posts: 0
Joined: Fri Mar 29, 2002 6:00 am

Re: bad attack [Archive] - ForumsHQ

Post by Atma »

Probably just because it was copied or something. If anything, it'd be a value you can't see in Nightmare. There's plenty of variables that you can't see in Nightmare and most people don't even know exist. For instance, ever notice you can't steal a ganghouse emblem? It's not because it's a ganghouse item, it's because it has a value on it not seen by nightmare that makes it unstealable. Ditto with why some items such as jade amulet won't poof when out of uses while items like a gnarled wand will. What's REALLY funny is I don't think Metro even knows if the flag exists, or where. Because the bone necklace has been screwed up since mod 7 was released. Metro's funny.
Reckless

Re: bad attack [Archive] - ForumsHQ

Post by Reckless »

emblems are loyal items though, I believe all loyal items aren't "stealable". I could be wrong.
Atma
Posts: 0
Joined: Fri Mar 29, 2002 6:00 am

Re: bad attack [Archive] - ForumsHQ

Post by Atma »

No, loyal items are very stealable. I've been on boards where I'd stolen enough B&W rings to start my own jewelry business. I've screwed with those flags in a regular hex editor before, they're definitely there and working.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: bad attack [Archive] - ForumsHQ

Post by syntax53 »

there are all sorts of things in the dats that we haven't pin pointed or figured our yet. my theory is that ALL those "0000" you see in hex maps are actualy for something. but it's a very long tedious process figuring it out.



-syntax
Post Reply

Return to “Editing Questions and Guides”