Re: 1.11i DLL so it wont reset race/class
Posted: Sat Oct 05, 2002 1:32 pm
Originally posted by Silverbolt
So if I install mod 8, make my race/class additions, and then upgrade to mod 9, I'll get to keep them?
no. the dll simply checks to see if your race/class #s are higher than the built in #s. If either is, you're a hog ranger --or one or the other.
-syntax
So if I install mod 8, make my race/class additions, and then upgrade to mod 9, I'll get to keep them?
no. the dll simply checks to see if your race/class #s are higher than the built in #s. If either is, you're a hog ranger --or one or the other.
-syntax