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Re: 1.11i DLL so it wont reset race/class

Posted: Sat Oct 05, 2002 1:32 pm
by syntax53
Originally posted by Silverbolt

So if I install mod 8, make my race/class additions, and then upgrade to mod 9, I'll get to keep them?



no. the dll simply checks to see if your race/class #s are higher than the built in #s. If either is, you're a hog ranger --or one or the other.



-syntax

Re: 1.11i DLL so it wont reset race/class

Posted: Sat Oct 05, 2002 3:13 pm
by Speed
This post was useless.

Re: 1.11i DLL so it wont reset race/class

Posted: Sat Oct 05, 2002 7:15 pm
by Silverbolt
Ok, well, I have a copy of Hex Workshop, what should I change in wccmmud.dll to allow additional race/classes? I just took a look at it but I got lost pretty quick.