Need some feedback...MajorMUD, based in 3000 AD.

Reckless

Re: Need some feedback...MajorMUD, based in 3000 AD.

Post by Reckless »

Don't forget about health....it's a good workout!
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: Need some feedback...MajorMUD, based in 3000 AD.

Post by dxpac666 »

Too bad self esteem isn't a stat in MUD. :D :hump:
Reckless

Re: Need some feedback...MajorMUD, based in 3000 AD.

Post by Reckless »

Hmmmm, you really want depressed and overly cocky char's in the game and not just in gossips now? ;)
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: Need some feedback...MajorMUD, based in 3000 AD.

Post by dxpac666 »

You notice Edge laying in Town Square. His wrists are bleeding heavily and there is a knife in his hand. :lol:
knar
Posts: 0
Joined: Wed Aug 14, 2002 5:00 am

Re: Need some feedback...MajorMUD, based in 3000 AD.

Post by knar »

Light sabre as a weapon...basically get ideas from other space type films? and put your own little feature or something sounds like a good idea :)
Brunt
Posts: 0
Joined: Fri Jan 19, 2001 6:00 am

Re: Need some feedback...MajorMUD, based in 3000 AD.

Post by Brunt »

I think I pretty much have it all figured out...except for a few things.



Moving, if I make the complete map flat, then your just moving n,s,e,w. I can make down like "dock" and you land on a planet and walk around to shops and what not, then just U from the landing pad and your off. I can make worm holes, but I dont see how I will be able to engadge any type of hyper space(maybe a massivle blur spell, and wont let you attack somehow?). Also, I would like to change the message from Brunt moves to the east to something else..maybe change the text for the exits..I dunno..Still working on it!
knar
Posts: 0
Joined: Wed Aug 14, 2002 5:00 am

Re: Need some feedback...MajorMUD, based in 3000 AD.

Post by knar »

Sounds good so far cant wait till you have it all set..

Good luck, and may the force be with you. :)
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