Sweet! [Archive] - ForumsHQ

The Ghost
Posts: 0
Joined: Thu Oct 25, 2001 5:00 am

Re: Sweet! [Archive] - ForumsHQ

Post by The Ghost »

eh?
darcnes

Re: Sweet! [Archive] - ForumsHQ

Post by darcnes »

may want to do something like ljn where it asks if you wish to make this exit go both ways.. (may be there already, i dont know..i havnt messed with maps part) :D
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: Sweet! [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by dxpac666

Is it just me or does there seem to be an error with the mass room editor? I havent tried all the options, but when I try to make Room Type = LAIR, it won't copy. Everything else seems to be working alright... except would it be possible to make it so if you have a room 3000, and go north to room 3001, then go back to 3000 to make an exit south, it'll automatically make it room 3002 instead of trying to make it 3001? Thats just a pain in the ass... but other than that its all good.



You are right on the lair. The bug also makes the ansimap not work (in the mass editor). I fixed it. If you need this to do your edits, throw me a line on AIM or drop me a PM and i'll get you a new exe.



As for the room exits, I'm not sure I fully understand your question. I'm assuming your talking about making rooms from the minimap. Firstly, you can always manually edit the room number before you tell it to make the room. Secondly, if you create an exit north from room 3000 to room 3001, it should be automatically creating your exit back to room 3000. is it not? let me know.



-syntax
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: Sweet! [Archive] - ForumsHQ

Post by dxpac666 »

Well yes, it does create the exit south back to room 3000... but what I mean is..



Starting room = 3000

North exit leads to 3001

South exit leads to 3002.



But if ya start at 3000, and go north and make 3001, and say its a dead end or somethin, and ya wanna go back and have a southern exit out of 3000 also, it'll assume you want 3001.



A simple fix to the LAIR problem is to just have it set to be Lair when you make the map, then don't edit that box when ya use the room editor.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: Sweet! [Archive] - ForumsHQ

Post by syntax53 »

Originally posted by dxpac666

But if ya start at 3000, and go north and make 3001, and say its a dead end or somethin, and ya wanna go back and have a southern exit out of 3000 also, it'll assume you want 3001.



ahh, I see as the blind man picked up the hammer and saw. right now I have it just increment +1 from your current room. I see what yer saying. I'll put in a checkbox to "remember highest room number" or something similar and have it increment off of that, in the next release.



-syntax
The Ghost
Posts: 0
Joined: Thu Oct 25, 2001 5:00 am

Re: Sweet! [Archive] - ForumsHQ

Post by The Ghost »

That would be good, cuz uhh.. its a pain in my ass trying to make a crossroads.. ;)
cane_22
Posts: 0
Joined: Wed Oct 03, 2001 5:00 am

Re: Sweet! [Archive] - ForumsHQ

Post by cane_22 »

Lol by the time Nightmare is done it will make all the shit for you lol
Post Reply

Return to “Nightmare Redux”