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Re: Run DoorMUD on Worldgroup! [Archive] - ForumsHQ

Posted: Thu May 29, 2003 9:27 pm
by iNViSiGOD
Damn,and here i almost went and purchased doormud for worldgroup! If it would run under WG i'd buy it immediatly for lunar, no questions asked :cry:

Re: Run DoorMUD on Worldgroup! [Archive] - ForumsHQ

Posted: Fri May 30, 2003 3:06 am
by EvanElias
Well, I definitely would love to port my new door engine to WG... which would mean that when I eventually do the re-write of DoorMUD, it would run on WG. The only problem is, the guy who was supposed to help me w/ WG development kinda disappeared :(



Anyways, if that doesn't work out, the eventual re-coded DoorMUD will have a built-in rlogin server... so that'd be a bit easier than setting up Synchronet. Only problem is, WG still has that bug in its rlogin where you can't run an rlogin server on the same machine... errghh... I've been told that if you have 2 NICs installed, it'll work, but I've never had that confirmed.



Synchronet still works fairly well as a door server, only takes 5 mins to install (and now has DoorMUD demo pre-installed) and another 5 mins to mod to just be a door menu w/ no bbs frontend... the main problem is just that stupid WG rlogin bug, usually requires you to use a separate computer to host doors :(