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Re: MegaMUD dev is back, plans for new client

Posted: Fri Jun 05, 2009 8:21 am
by syntax53
Quote from: Gardner Denver on June 05, 2009, 08:11:50 AMhttp://www.gigamud.com

Updates and progress will be posted here. It will not be a day by day account of progress, but as major sections are completed the site will be updated.

I think your signature needs to be bigger.

Re: MegaMUD dev is back, plans for new client

Posted: Fri Jun 05, 2009 8:27 am
by Gardner Denver
Quote from: syntax53 on June 05, 2009, 08:21:11 AMI think your signature needs to be bigger.

I was just playing around with the gallery stuff a little.

Re: MegaMUD dev is back, plans for new client

Posted: Fri Jun 05, 2009 11:35 am
by Raybdbomb
Using MME as the source, nice.

Re: MegaMUD dev is back, plans for new client

Posted: Fri Jun 12, 2009 12:12 am
by Gardner Denver
Some screen shots of the basic client screens have been posted. Click on the thumbs for a bigger picture.

http://www.gigamud.com

Re: MegaMUD dev is back, plans for new client

Posted: Fri Jun 12, 2009 2:09 am
by SouthernCross
Real nice, would love to see and use the final version

Re: MegaMUD dev is back, plans for new client

Posted: Fri Jun 12, 2009 8:20 am
by Gardner Denver
Hell I'll be happy to play with a pre beta version It's still got aways to go before it's ready for any kind of public distribution though. Right now it will log on, tell you who's online, your inventory, what's in the room you're in, and some other very basic game information, but that's it. It won't attack or move around or anything like that yet. We found a slew of little bugs last night, Merlin is working to address those as we speak. Once this part is bug free I believe he'll be ready to dive into the actual AI portions of the program.

Re: MegaMUD dev is back, plans for new client

Posted: Fri Jun 12, 2009 11:52 am
by Raybdbomb
Nice, I like the UI!

Re: MegaMUD dev is back, plans for new client

Posted: Sun Jun 14, 2009 11:09 am
by Gardner Denver
Yeah I really like the direction he's going with the UI. No more having multiple copies of Mega open, one program with each char tabbed. The telnet screen auto scales the fonts as you resize the main window. It's really slick.

Re: MegaMUD dev is back, plans for new client

Posted: Wed Jul 08, 2009 9:24 pm
by Wardance
what i would really love to see, would be mmexp's map built in and update as you walk around

Re: MegaMUD dev is back, plans for new client

Posted: Sat Aug 08, 2009 2:48 am
by Gardner Denver
Progress notes on the website were updated a couple of days ago.