Page 2 of 6

Re: MajorSludge 2.0

Posted: Wed May 05, 2010 11:03 am
by scarletina
Hi Sludge,

What's happening? I keep looking every day to see if you have posted. Did you run into a big problem? Im sure Im not the only one wondering....
Please give us an update as to your progress with the board.

Scarletina

Re: MajorSludge 2.0

Posted: Wed May 05, 2010 12:57 pm
by sludge
No problems, just busy busy... I need to work with Southern, (hopefully tonight) on one more thing involving newest Class and I will have it up soon for you guys. I have a new quest I am working on that is about half way done as well and I would like to finish that so we can test it out will multiple classes. We will test this month and will shoot for June 1st to open to public with a fresh realm.

Thanks

Re: MajorSludge 2.0

Posted: Sat May 08, 2010 11:40 pm
by Bophoo
Should we get the headstone ready, MajorSludge gone for good, like tons of other MUDS? Is it to be RIP? Or will there be a ressurection?

Re: MajorSludge 2.0

Posted: Sun May 09, 2010 8:25 pm
by Armor Shield
Is it June 1st Bophoo?

Re: MajorSludge 2.0

Posted: Mon May 10, 2010 12:54 pm
by sludge
lol, no headstone required dudes. Working on it nightly. Spent a couple hours last night working with SC on spell structure for the Changling Class and finally got the answers I need. Now, all I need to do is build all of the spells, tweek a few other things and get that sucker online for you guys to mess around with. Another update in 2-3 days.

Re: MajorSludge 2.0

Posted: Fri Jun 11, 2010 7:05 pm
by Gardner Denver
Quote from: sludge on June 10, 2010, 03:02:05 PMBecause they would lose the "prestige" quest flag when they reroll, I would have to edit that flag into the newly rerolled char, and the next time they max out, they would be able to complete the 2nd prestige quest that checks for the 1st flag.

I'm a bit fuzzy on exactly how I would do this, but this is the basic idea. Ideas are welcome....

Have the quest give the player a zero enc item, loyal, non droppable. Attach a 1 USE spell to it and make it destroy after use. Put a min/max level of 1 on using the item.

Have the spell call a textblock that gives the 1st quest flag back to the user and have it give them the rewards at that time rather than when they first complete the quest. 2nd quest gives a different item that does the same thing but adds in the first 2 quest flags. Continue as needed.

The player would reroll, pick up the item, use it, get the flag(s) and reward item(s) at that time.

Re: MajorSludge 2.0

Posted: Fri Jun 11, 2010 7:30 pm
by sludge
Sounds like a good solution! Appreciate the input.

Re: MajorSludge 2.0

Posted: Sat Jun 12, 2010 7:06 pm
by sludge
Come out and play people. Already a top 40 in less than 24 hours.

Re: MajorSludge 2.0

Posted: Fri Jun 25, 2010 12:40 am
by sludge
Need a reason to start a character? Double EXP this Saturday at MajorSludge BBS! Starts Friday at 9PM (Pacific Time) and ends at 9PM Saturday. Hope to see you there and check out the website for details! www.wix.com/majorsludge/majorsludge-bbs

Thanks,
Sludge

Re: MajorSludge 2.0

Posted: Fri Jun 25, 2010 9:40 pm
by sludge
Double EXP Saturday about to start in just over an hour!