Re: Clearing my name
Posted: Thu Jan 01, 1970 12:00 am
Quote:
Originally Posted by Raybdbomb
By QA I mean play the game and report bugs -- differences from mmud.
But it is mmud....right? Otherwise it had me fooled.
Vitoc, as I remember it...back when ForumsHQ started and there was an editing scene beginning....it was to break the monotony of MajorMUD. Don't expect people that wanted something different than the norm to be excited about a reincarnation of the norm. IMO it's a great accomplishment to have made mmud standalone without all the WG/MBBS garbage. I don't think we're trying to be negative, read on.
I just think those efforts could have been much more productive if they were used to build onto a Diku mud instead. They are already standalone muds that act as a telnet server, they are open source, and you don't really have to worry about licensing issues or responses from Metro. You wouldn't make money off of it, but you're not going to with the GreaterMUD project either. GreaterMUD is making an HD version of Atari, when there is a SNES in the next room.
The whole reason this forum thrived is because we refused to play the pre-packaged MUD in a can. It was exciting to be able to do things with mmud that weren't meant to be done, it was exciting having other people admire the creativity and effort involved.
From the 10 minutes I spent on GreaterMUD, it only looked like somebody installed WG/mmud and stripped the text blocks down. I perused the GreaterMUD forum for a few minutes, looked in the FAQ and News sections, and didn't see anything about what is so much Greater about it (apart from Silverlight and the web page interaction)?
Originally Posted by Raybdbomb
By QA I mean play the game and report bugs -- differences from mmud.
But it is mmud....right? Otherwise it had me fooled.
Vitoc, as I remember it...back when ForumsHQ started and there was an editing scene beginning....it was to break the monotony of MajorMUD. Don't expect people that wanted something different than the norm to be excited about a reincarnation of the norm. IMO it's a great accomplishment to have made mmud standalone without all the WG/MBBS garbage. I don't think we're trying to be negative, read on.
I just think those efforts could have been much more productive if they were used to build onto a Diku mud instead. They are already standalone muds that act as a telnet server, they are open source, and you don't really have to worry about licensing issues or responses from Metro. You wouldn't make money off of it, but you're not going to with the GreaterMUD project either. GreaterMUD is making an HD version of Atari, when there is a SNES in the next room.
The whole reason this forum thrived is because we refused to play the pre-packaged MUD in a can. It was exciting to be able to do things with mmud that weren't meant to be done, it was exciting having other people admire the creativity and effort involved.
From the 10 minutes I spent on GreaterMUD, it only looked like somebody installed WG/mmud and stripped the text blocks down. I perused the GreaterMUD forum for a few minutes, looked in the FAQ and News sections, and didn't see anything about what is so much Greater about it (apart from Silverlight and the web page interaction)?