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Re: Creating Mod10

Posted: Thu Jan 01, 1970 12:00 am
by syntax53
i could put it up on mudinfo. shall i?

Re: Creating Mod10

Posted: Thu Jan 01, 1970 12:00 am
by ari
I think this would be possible to do, but we're going to need two or three nazi's to moderate it all. It's going to be more than tedious at first, because it's going to be a lot of outlining what needs to be done, and breaking down the info we already have, which deathcow started to post (I didn't even know all that shit was in the dats, so many edited boards use shadowmere, I just assumed the rooms were there and that was it.)

Of course, there's the issue of copyright, of which I have no idea if there's any "danger", perceived or otherwise, involved in doing a project like this.

Last thing to consider, people will likely lose interest, and I include myself in that group, but I think it's something worth trying. Worse case scenario, most/all of the frontend grunt work is done, and organized if others which to carry on the project.

Re: Creating Mod10

Posted: Thu Jan 01, 1970 12:00 am
by Ghaleon
We all loose interest in shit.. (except maybe DC) but if you write everything down and keep it organized you'll eventually gain interest in it again and continue your work ie. My website

Re: Creating Mod10

Posted: Thu Jan 01, 1970 12:00 am
by DeathCow
Quote:





Originally Posted by ari


I think this would be possible to do, but we're going to need two or three nazi's to moderate it all. It's going to be more than tedious at first, because it's going to be a lot of outlining what needs to be done, and breaking down the info we already have, which deathcow started to post (I didn't even know all that shit was in the dats, so many edited boards use shadowmere, I just assumed the rooms were there and that was it.)



Of course, there's the issue of copyright, of which I have no idea if there's any "danger", perceived or otherwise, involved in doing a project like this.



Last thing to consider, people will likely lose interest, and I include myself in that group, but I think it's something worth trying. Worse case scenario, most/all of the frontend grunt work is done, and organized if others which to carry on the project.







Oh you noob! You mean you haven't spent hours perusing the textblocks? Psh.



I think it would be fun to work on if others want to do it. And its not nearly as daunting of a task as building everything from scratch so it might actually entertain some people. There is just no way in the world I could have another set of MMUD dats on my comp. So a third party editting system sounds ideal to me.

Re: Creating Mod10

Posted: Thu Jan 01, 1970 12:00 am
by Raybdbomb
Quote:





Originally Posted by syntax53


i could put it up on mudinfo. shall i?







yes, please



that way people from metro's forums would be interested

Re: Creating Mod10

Posted: Thu Jan 01, 1970 12:00 am
by syntax53
Quote:





Originally Posted by Raybdbomb


yes, please



that way people from metro's forums would be interested







k, i'll look into at work tomorrow. know anything good that runs on php/mysql?

Re: Creating Mod10

Posted: Thu Jan 01, 1970 12:00 am
by Raybdbomb
http://en.wikipedia.org/wiki/List_of...ware#PHP-based

Mediawiki is probably the most popular

Re: Creating Mod10

Posted: Thu Jan 01, 1970 12:00 am
by syntax53
http://wiki.mudinfo.net/

... not sure what else i need to do at this point.

Re: Creating Mod10

Posted: Thu Jan 01, 1970 12:00 am
by Raybdbomb
You should require logins, for one. Else you'll see that the spam bots hit anonymous wikis pretty hard.

Re: Creating Mod10

Posted: Thu Jan 01, 1970 12:00 am
by Raybdbomb
oh and also, enable the mod_rewrite so it's

http://wiki.mudinfo.net/Main_Page

instead of

http://wiki.mudinfo.net/index.php?title=Main_Page

if you don't mind