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Re: New Board: HardMUD

Posted: Thu Jan 01, 1970 12:00 am
by Raybdbomb
Quote:





Originally Posted by DeathCow


The issue with the 1 handers is that there damage is soo much less than the others. In mmud it isnt as big of a deal because monsters dont have all that many hps anyway, but with 3x hps the difference will be more pronounced.





ok.


Quote:





Originally Posted by DeathCow


With stats that low your gonna have issues..but you dont really need to test them I suppose, your users will most certainly do that for you.





ok.


Quote:





Originally Posted by DeathCow


The only fix that comes to mind is like a huge -acc modifer on 2 handed weapons. Even that is questionable though as it couldnt be a universal modifer unless you just didnt want anyone using 2 handers till they overcame the acc modifer.





-accuracy is an interesting idea, it wouldn't really affect at higher levels. hmm

Re: New Board: HardMUD

Posted: Thu Jan 01, 1970 12:00 am
by Optimo
Quote:





Originally Posted by Raybdbomb


that mean you'll play?









If you concider scripting with megamud playing, sure

Re: New Board: HardMUD

Posted: Thu Jan 01, 1970 12:00 am
by Raybdbomb
made some more changes

monsters: all item drop% = 10 where drop% <=10

monsters: all money drop * 5 where exp <= 5000

i wonder if the fact that i made it drop nothing 10% of the time is what is crashing the board

Re: New Board: HardMUD

Posted: Thu Jan 01, 1970 12:00 am
by Raybdbomb
Code:
.────────────────────────────────────
/ M A J O R M U D Character Creation
│ ├
│ » Given Name Ray « │
│ » Family Name Bomb « │
│ » Race Halfling « │
│ » Class Warrior « │
│ │
│ » Strength ( 1 to 160) 1 « │
│ » Intellect ( 10 to 190) 10 « │
│ » Willpower ( 20 to 200) 20 « │
│ » Agility ( 40 to 250) 40 « │
│ » Health ( 20 to 200) 20 « │
│ » Charm ( 20 to 200) 20 « │
│ │
│ » Hair Length none « │
│ » Hair Colour black « │
│ » Eye Colour black « │
│ │
│ » Exit: SAVE « » CP Left: 99 « │
⌐┴───────────────────────────────. │
\_________________________________\___/
Enter at least 10

aahhhh shitey

well I guess I can force it to be low, and just have the user FORCED to make those respective stats at least 10. haha

Re: New Board: HardMUD

Posted: Thu Jan 01, 1970 12:00 am
by DeathCow
Thats a new one.... thanks for posting that.

Re: New Board: HardMUD

Posted: Thu Jan 01, 1970 12:00 am
by zan
Damn I might even play on that, it sounds challenging. I prefer no lims but no sys gotos but add recalls. Sys goto makes the game too easy. No lims is nice so you dont have to deal with people that horde. Recalls let you warp but for a price. No lims would also be nice because if a monster is 5X as hard as its supposed to be it would be nice to be rewarded.

Re: New Board: HardMUD

Posted: Thu Jan 01, 1970 12:00 am
by Raybdbomb
sys goto is definitely out.

yea no lims is kinda required, given that monsters will be harder.

and of course there will need to be a lvl 10 questor shop...

Re: New Board: HardMUD

Posted: Thu Jan 01, 1970 12:00 am
by The Ghost
Yo check it.. i've been outta mud for shit prolly 2 years now.. I guess I will play.. fuck it.. why not

Re: New Board: HardMUD

Posted: Thu Jan 01, 1970 12:00 am
by Raybdbomb
Look who I revived from the dead

Re: New Board: HardMUD

Posted: Thu Jan 01, 1970 12:00 am
by Ghaleon
I would play there if you did the following:



a) unlimited PVP

b) used mud version 1.11i instead of 1.11o or 1.11p. before all the armor/accuracy bullshit changes



Thats just my 2c